Heeeeey! 😛
immortalx74
Creator of
Recent community posts
I wish I could help. My 2 machines have an integrated Intel and an Nvidia GPU respectively and it works on both. Could be the vendor's OpenGL driver is picky. You could try a software rendering with a mesa driver: https://fdossena.com/?p=mesa/index.frag
Just put the opengl32.dll into the game's folder and run it.
Thanks for the reply!
I guess you mean about the list type when multi-select is checked? Yes that seems it would be a problem. If you allow me to make a suggestion:
#def variable_name
type = list
multi_select = true;
value = {
"item1" : true,
"item2" : true,
"item3" : false,
"item4" : true
}
#def variable_name
type = string;
value = "hey";
I don't know if this has been requested (or if it is already there and I just hadn't discover it), but it would be great if GMedit supported creation, editing and auto-complete of the "variable definitions" feature of GameMaker. Even in a non-graphical way where the user would define variable_name/type/value would be great.
Hi everyone!
This is a remake of the classic arcade game Solomon's Key. It can be considered a "port" to the PC platform, that is, there was no attempt to enhance it in any way. I tried staying close to the original.
https://immortalx74.itch.io/solomonskeyremake
This is my first complete game and it was a great learning experience.
Thanks for taking a look!