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ImSuperGreg

11
Posts
7
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A member registered 6 days ago · View creator page →

Creator of

Recent community posts

I came across this in my research, but wasn't sure how to scale it down to lower versions... (i.e. 4 options, 5 options, etc.).  I may examine this further as I expand the game.  Thanks for sharing!

Took me a while to work out the concept, but I thought it was somewhat novel.  Thanks friend!  I, too, am an idle addict.

Agreed!  I didn't like the 4-way version (rock/paper/scissor/spock), but I'm pivoting to this in the next release.  Thanks for playing!

Yeah, I over-invested in making the mobile experience work.  I will try and improve the layout for web.

You are correct.  Let me improve the description.

Agreed!  The logic is already confusing to start with.  I have added this in my dev branch and will include this in the next release.  Thanks for playing!

Yahoo!  Thanks for playing!  More to come my friend.

I have long suspected that rock points are disproportionately higher for some reason, but I haven't figured out why. I will investigate this one more.

The W/T/L was wrong.  Will fix this in the next release.  

The streak going up by multiple is likely from an upgrade (will double check), but I have not seen mulligans dropping by 2.  I will see if I can repro this.

But wait, there could be more (...eventually)!  Thanks for playing.

1) Eventually!  It's the end game for each prestige (only first 1 is really functional currently -- more coming soon!).

2) I went through great lengths to support mobile this time and it came at the cost of the desktop experience.  I will improve this in the future -- I share in your pain.

3) I'm not sure if I have any control over this.  It seems whenver the game is not in the foreground it stops working.  I will look into this though.

Agreed!  There are some contradictions in here that I missed...  Post-first prestige was not very well thought out.  I'm working on revamping this and am aiming for a fully function prestige 1&2.