Great game! Short and sweet. I look forward to future updates!
ImSuperGreg
Creator of
Recent community posts
Release 0.2.0 - Lizards and Spocks, Rocks!
Game Summary: In short, the game is an idle version of Paper Scissor Rock. You earn points from idly playing games and spend the points to increase your earning power and unlock new tech! The game has multiple levels (up to 5 options) that are now fully playable!
Also, join my discord for more interactive feedback and discussion (this is a shared discord from an earlier game).
See the full patch notes below:
Removed
-Wells have been removed. Oh well.
Features
- Prestige 1 & 2 game options changed to Big bang rules (Paper, Scissor, Rock, Lizard, Spock).
- Prestige 1 & 2 upgrades added (Lizard/Spock).
- Added the ability to customize selection of game options.
Tweaks
- Rebalancing of costs/values of most upgrades.
- Mulligans are not consumed if you do not have an active streak.
- Ties extending streak are now multiple upgrades increasing the percent base streak increment earned.
UI
- Added game rules in settings menu. Displays W/L/T between game options.
- Upgrades now spill over sideways when page is large enough.
- Clarified win streak multiplier upgrade is cumulative in tooltip/text.
- Stats are hidden if not unlocked via prestige.
- Added points per second stat.
Bug Fixes
- Fixed W/L/T was tagged incorrectly.
- Fixed stats tripometer.
- Fixed bug where selected option would change to rock for no apparent reason.
Thanks for the detailed review! Lots of good notes and areas of improvement.
Ah, very poor choice of phrasing on my part. I intended to suggest that the first level (i.e. only paper/scissor/rock) is well balanced (0'th prestige?) -- not the Well prestige. There is a deep well of issues with the Wells prestige. Sorry for being misleading there. I'm aiming to cover both prestige 1&2 with full upgrades and completion in the next release. Stay tuned!
I'm working on a fix for the blocking selection issue. In most of my balancing tests, I had completed the game option upgrades well before reaching rock never loses which often won't be the case. I also didn't want custom selection once you unlock Rock Never Loses for obvious reasons, but there are some other side problems created from that. I'm going to see how I can work around this. Good call out!
The mulligan issue is a major issue that I can't seem to root cause. Let me know if you notice any patterns for this.
Ah, thanks for flagging this. You definitely shouldn't be locked out of customizing your option until all the game option upgrades have been maxed. I will fix this in the next release. The first prestige is still pretty messed up in this version of the release.
The prestiges will not actually speed up play as they do in conventional idle games. Maybe prestige isn't the right choice of word. Each "prestige" is intended to unlock a new game option and increase the difficulty of the game. May reconsider the naming.
Thanks for playing!
I have long suspected that rock points are disproportionately higher for some reason, but I haven't figured out why. I will investigate this one more.
EDIT: Found the extra rock wins bug. Error in my random logic.
The W/T/L was wrong. Will fix this in the next release.
The streak going up by multiple is likely from an upgrade (will double check), but I have not seen mulligans dropping by 2. I will see if I can repro this.
1) Eventually! It's the end game for each prestige (only first 1 is really functional currently -- more coming soon!).
2) I went through great lengths to support mobile this time and it came at the cost of the desktop experience. I will improve this in the future -- I share in your pain.
3) I'm not sure if I have any control over this. It seems whenver the game is not in the foreground it stops working. I will look into this though.