Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ImSuperGreg

17
Posts
1
Topics
8
Followers
A member registered 40 days ago · View creator page →

Creator of

Recent community posts

Release 0.2.0 - Lizards and Spocks, Rocks!

Game Link

Game Summary: In short, the game is an idle version of Paper Scissor Rock. You earn points from idly playing games and spend the points to increase your earning power and unlock new tech! The game has multiple levels (up to 5 options) that are now fully playable!

Also, join my discord for more interactive feedback and discussion (this is a shared discord from an earlier game).


See the full patch notes below:

Removed

-Wells have been removed. Oh well.

Features

- Prestige 1 & 2 game options changed to Big bang rules (Paper, Scissor, Rock, Lizard, Spock).

- Prestige 1 & 2 upgrades added (Lizard/Spock).

- Added the ability to customize selection of game options.

Tweaks

- Rebalancing of costs/values of most upgrades.

- Mulligans are not consumed if you do not have an active streak.

- Ties extending streak are now multiple upgrades increasing the percent base streak increment earned.

UI

- Added game rules in settings menu. Displays W/L/T between game options.

- Upgrades now spill over sideways when page is large enough.

- Clarified win streak multiplier upgrade is cumulative in tooltip/text.

- Stats are hidden if not unlocked via prestige.

- Added points per second stat.

Bug Fixes

- Fixed W/L/T was tagged incorrectly.

- Fixed stats tripometer.

- Fixed bug where selected option would change to rock for no apparent reason.

Thanks for the detailed review!  Lots of good notes and areas of improvement.

Ah, very poor choice of phrasing on my part.  I intended to suggest that the first level (i.e. only paper/scissor/rock) is well balanced (0'th prestige?) -- not the Well prestige.  There is a deep well of issues with the Wells prestige.  Sorry for being misleading there.  I'm aiming to cover both prestige 1&2 with full upgrades and completion in the next release.  Stay tuned!

I'm working on a fix for the blocking selection issue. In most of my balancing tests, I had completed the game option upgrades well before reaching rock never loses which often won't be the case.  I also didn't want custom selection once you unlock Rock Never Loses for obvious reasons, but there are some other side problems created from that.  I'm going to see how I can work around this.  Good call out!

The mulligan issue is a major issue that I can't seem to root cause.  Let me know if you notice any patterns for this.

Ah, thanks for flagging this.  You definitely shouldn't be locked out of customizing your option until all the game option upgrades have been maxed.  I will fix this in the next release.  The first prestige is still pretty messed up in this version of the release.

The prestiges will not actually speed up play as they do in conventional idle games.  Maybe prestige isn't the right choice of word.  Each "prestige" is intended to unlock a new game option and increase the difficulty of the game.  May reconsider the naming. 

Thanks for playing!

Agreed. I did not figure out the post-prestige system well in this iteration. I've revamped it and will release the hopefully soon.

I ran into this bug earlier too!  It's quite annoying.  A fix will be out for this next release. Thanks for the feedback!

Spent a good while trying to repro this, but I still haven't had any luck.  I'll keep experimenting though.

Any chance you could share a full screenshot including your current upgrades if it's not too much trouble?  Appreciate the help in either case.  

I came across this in my research, but wasn't sure how to scale it down to lower versions... (i.e. 4 options, 5 options, etc.).  I may examine this further as I expand the game.  Thanks for sharing!

Took me a while to work out the concept, but I thought it was somewhat novel.  Thanks friend!  I, too, am an idle addict.

Agreed!  I didn't like the 4-way version (rock/paper/scissor/spock), but I'm pivoting to this in the next release.  Thanks for playing!

Yeah, I over-invested in making the mobile experience work.  I will try and improve the layout for web.

You are correct.  Let me improve the description.

Agreed!  The logic is already confusing to start with.  I have added this in my dev branch and will include this in the next release.  Thanks for playing!

Yahoo!  Thanks for playing!  More to come my friend.

(1 edit)

I have long suspected that rock points are disproportionately higher for some reason, but I haven't figured out why. I will investigate this one more.
EDIT: Found the extra rock wins bug.  Error in my random logic.

The W/T/L was wrong.  Will fix this in the next release.  

The streak going up by multiple is likely from an upgrade (will double check), but I have not seen mulligans dropping by 2.  I will see if I can repro this.

But wait, there could be more (...eventually)!  Thanks for playing.

1) Eventually!  It's the end game for each prestige (only first 1 is really functional currently -- more coming soon!).

2) I went through great lengths to support mobile this time and it came at the cost of the desktop experience.  I will improve this in the future -- I share in your pain.

3) I'm not sure if I have any control over this.  It seems whenver the game is not in the foreground it stops working.  I will look into this though.

Agreed!  There are some contradictions in here that I missed...  Post-first prestige was not very well thought out.  I'm working on revamping this and am aiming for a fully function prestige 1&2.