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increpare

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385
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A member registered Apr 27, 2015 · View creator page →

Creator of

Recent community posts

Oh blast; thanks for letting me know about the bug.  Should be fixed now...

Hi, thanks for the feedback.  I allow rotations (there was a bug earlier in the week where one of the t-rotations wasn't counted).  If you found some that aren't, it's a bug and I'd like to know. (I thought I had checked them all...)

nice of you to say, cheers innit  :)

an/aus are German words for on/off 🙃

very nice :)

:)

I had a bunch of fun figuring that out.  Had to at some point take a screenshot and make annotations to work through some cases in level 2, but, yeah, fun times!

Pretty nice level design - I had fun playing through it :)

<3

Cute idea - nicely thematic :)

Original! 

really nice animations! :)

musi :)

charming!

I had a lot of fun! Nice stuff :)

😵

pretty original game! Reminds me of tower-defence game enemy route manipulation :) I feel it got a bit fiddly on, but had fun 👍

pretty nice!

pleasing!

I really like the wall tiles here. Very pleasing.

bloop bloop 🫧🫧

Really wonderful puzzle :)  Lots of parts! Very fun to play with <3

should be fixed now though? try force reload. (I fixed the bug in puzzlescript)

I thought, following your comment, about adding bacteria to the recognised word list, but I figure it's probably better to not give false hope 🙃

Updated to recognise PIKA as a word :)

I won!  Nice challenges  :)

I've made note - thanks for prompting me about it.   Not sure if it's me or itch - I should look into it though. ( https://github.com/increpare/PuzzleScript/issues/990 )

cute :)

it's up now - thanks :)

I enjoyed the level-design, and the two-part structure of the levels.  Nice :)

very silly, ah but you know what I had fun!

Impressively elaborate puzzlescript project ^^  

divertissant!

I enjoyed playing through this game - really pleasantly surprised with what you made of the mechanics you had set up.  Super nice level design, a nice length for the game also I'd say.  You planned a good event!

( Also, I'd love to feature this in the puzzlescript gallery . The goal of the gallery is to let people both enjoy games, and look at the source code if they want to see how the sausage was made. If you'd like to be featured, either include a source code link on this page and ping me, or you can also create a shareable link via puzzlescript.net and let me know it).

I've played a bunch of boulderdashy sand physics games (and often bounce off them) but this one had more than a few pleasant surprises.  Really well done.  I was not bored.


( Also, I'd love to feature this in the puzzlescript gallery . The goal of the gallery is to let people both enjoy games, and look at the source code if they want to see how the sausage was made. If you'd like to be featured, either include a source code link on this page and ping me, or you can also create a shareable link via puzzlescript.net and let me know it).

I had a really great time playing through this - I played through feeling my way around about three times, then on my fourth try I made a map as I went, and it was fun mapping it all out and seeing what the longer-range puzzles actually were.

( I'd love to feature this in the puzzlescript gallery . The goal of the gallery is to let people both enjoy games, and look at the source code if they want to see how the sausage was made. If you'd like to be featured, either include a source code link on this page and ping me, or you can also create a shareable link via puzzlescript.net and let me know it).

amusing!

nice - you did some fun things with beams and crates!

I enjoyed this a lot - haven't played to the end, but enjoyed what I did play.  The levels are tricky, but the solutions I've enjoyed figuring out. (minor feedback - the contrast between dark brown walls and black background is a bit subtle - I think, given that they behave differently, a stronger colour contrast would be good).

this is such a pleasant game - I really enjoy moving the devices around :)