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increpare

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442
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A member registered Apr 27, 2015 · View creator page →

Creator of

Recent community posts

the bubble idea is really nice!

What an ending!

I stopped here - because of how fast the animation plays, I found it hard to get a grip on what exactly the mechanics with the switches were  here.  However, until that point I found it pretty charming!

Some nice level design :)

That control system is ridiculous ^^ Very funny :)

Okay, if you check the last comment there, I found a fix for your code.   I'm pretty sure my fix works without breaking anything, but maybe you know your code better than me - there's a lot going on. ^^ If this is a fix, then update your copy and let me know.

Really good!  I was just about to add this to the puzzlescript gallery, but noticed it's a bit broken in the current version of puzzlescript - I made a bug report for it and will investigate if it's a problem in my code or in your's :) ( https://github.com/increpare/PuzzleScript/issues/1044 )

Merry Christmas, and thanks for the lovely game <3

really cool /original idea!  i...need to play this more, but six spells in and I'm having lots of fun so far, just a bit sleepy to make progress right now  :)

cute game :) tricky though ^^

fun/cute idea <3

I really like this game! I've played some other similar game that had multiple types of undo, IIRC, but this is a really nice realisation of it (that also fits well to puzzle script's constraints, which I appreciate !).   "Over There" really stumped me! Some really nuanced behavioural differences. Some of the later levels I kind of stumbled through by, not so much thinking of what exactly would happen, but more permuting various elements until I stumbled across the right behaviour.  It does seem there might be room for a bit more level design here.

I'd really like to add this to the puzzle script gallery - If you're interested in this, the one thing I'd request is either a puzzlescript.net (aka GitHub) hosted version of the game, or for you to add a link to the source code here (the gallery is meant to be a exhibition of puzzlescript games that I think are good, but it's important also that people can see what's happening under the hood so as to demystify puzzlescript a bit, should they wish).   Either way, wonderful game :)

really cool idea :)

Lol :) I played through the first two levels.  In the first one it wasn't immediately obvious as i was playing that it wasn't geometrically laid out, but in the second level that quickly becomes clear.  a good gag.  Though also, given how intimately I am familiar with these levels, I thought "yes put them in a museum why not".

Added your game to the Gallery :). Thanks again for the nice game!

https://www.puzzlescript.net/Gallery/index.html

( Also, 'once' already exists in vanilla puzzlescript, but it's called 'random' (it picks a random place to apply a rule once 🙃). )

got it! satisfying! not as hairy a last level as it seemed at first sight :)

-_-

I played this a fair bit in (until the boxed apples).  The gentle design is interestingly thought out - I had fun walking around through them :)

Really enjoy it, some nice level design! Last level I still need to figure out - it's tricky!  I'll add it to the puzzlescript gallery as soon as I have ^^

Hints also forbidden :'(

Hey, I really enjoyed this!  It was tightly designed, and I had fun working through it.  

Ah, also, as the developer of puzzle script I'd really like to include a version of this in the puzzle script gallery - this game isn't made with puzzle script but I can with two small tweaks (tweak the final message string, and changing one 'again' to 'random') make it work - would I have your permission to make these changes, host it as a GitHub gist, (linking to this url, say?)


Had a lot of fun until this level, which...is a bit hard for me to understand! several really nice levels!

Thanks for playing :)

😄

Oh blast; thanks for letting me know about the bug.  Should be fixed now...

Hi, thanks for the feedback.  I allow rotations (there was a bug earlier in the week where one of the t-rotations wasn't counted).  If you found some that aren't, it's a bug and I'd like to know. (I thought I had checked them all...)

nice of you to say, cheers innit  :)

an/aus are German words for on/off 🙃

very nice :)

:)

I had a bunch of fun figuring that out.  Had to at some point take a screenshot and make annotations to work through some cases in level 2, but, yeah, fun times!

Pretty nice level design - I had fun playing through it :)

<3

Cute idea - nicely thematic :)

Original! 

really nice animations! :)

musi :)

charming!

I had a lot of fun! Nice stuff :)

😵

pretty original game! Reminds me of tower-defence game enemy route manipulation :) I feel it got a bit fiddly on, but had fun 👍