Can you add your game to https://gamedistribution.com I want to embed it on my website. Is way better than crazygames. Thanks.
ineedtosleepman
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A member registered Jan 03, 2020
Recent community posts
I got the same error on both FireFox and Chrome. But on Firefox there is no black screen. I only get black screen on Chrome, even though they have same error...
index.html:186 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!
printErr | @ | index.html:186 | |
Browser_mainLoop_runner | @ | game.js:1 | |
setTimeout (async) | |||
Browser_mainLoop_scheduler_setTimeout | @ | game.js:1 | |
_emscripten_set_main_loop | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-2746:10 | |
Module.dynCall_viii | @ | game.js:1 | |
invoke_viii | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-1457:325 | |
(anonymous) | @ | 00b734fe-3036:88 | |
Module._main | @ | game.js:1 | |
callMain | @ | game.js:1 | |
doRun | @ | game.js:1 | |
(anonymous) | @ | game.js:1 | |
setTimeout (async) | |||
run | @ | game.js:1 | |
runCaller | @ | game.js:1 | |
removeRunDependency | @ | game.js:1 | |
receiveInstance | @ | game.js:1 | |
receiveInstantiatedSource | @ | game.js:1 | |
Promise.then (async) | |||
(anonymous) | @ | game.js:1 | |
Promise.then (async) | |||
instantiateAsync | @ | game.js:1 | |
createWasm | @ | game.js:1 | |
(anonymous) | @ | game.js:1 |
game.js:1 Uncaught SimulateInfiniteLoop
runIter | @ | game.js:1 | |
Browser_mainLoop_runner | @ | game.js:1 | |
setTimeout (async) | |||
Browser_mainLoop_scheduler_setTimeout | @ | game.js:1 | |
_emscripten_set_main_loop | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-2746:10 | |
Module.dynCall_viii | @ | game.js:1 | |
invoke_viii | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-1457:325 | |
(anonymous) | @ | 00b734fe-3036:88 | |
Module._main | @ | game.js:1 | |
callMain | @ | game.js:1 | |
doRun | @ | game.js:1 | |
(anonymous) | @ | game.js:1 | |
setTimeout (async) | |||
run | @ | game.js:1 | |
runCaller | @ | game.js:1 | |
removeRunDependency | @ | game.js:1 | |
receiveInstance | @ | game.js:1 | |
receiveInstantiatedSource | @ | game.js:1 | |
Promise.then (async) | |||
(anonymous) | @ | game.js:1 | |
Promise.then (async) | |||
instantiateAsync | @ | game.js:1 | |
createWasm | @ | game.js:1 | |
(anonymous) | @ | game.js:1 |
index.html:186 Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!
printErr | @ | index.html:186 | |
Browser_mainLoop_runner | @ | game.js:1 | |
setTimeout (async) | |||
Browser_mainLoop_scheduler_setTimeout | @ | game.js:1 | |
_emscripten_set_main_loop | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-2746:10 | |
Module.dynCall_viii | @ | game.js:1 | |
invoke_viii | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-1457:325 | |
(anonymous) | @ | 00b734fe-5132:218 | |
(anonymous) | @ | 00b734fe-2759:7 | |
Module.dynCall_v | @ | game.js:1 | |
browserIterationFunc | @ | game.js:1 | |
runIter | @ | game.js:1 | |
Browser_mainLoop_runner | @ | game.js:1 | |
setTimeout (async) | |||
Browser_mainLoop_scheduler_setTimeout | @ | game.js:1 | |
_emscripten_set_main_loop | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-2746:10 | |
Module.dynCall_viii | @ | game.js:1 | |
invoke_viii | @ | game.js:1 | |
(anonymous) | @ | 00b734fe-1457:325 | |
(anonymous) | @ | 00b734fe-3036:88 | |
Module._main | @ | game.js:1 | |
callMain | @ | game.js:1 | |
doRun | @ | game.js:1 | |
(anonymous) | @ | game.js:1 | |
setTimeout (async) | |||
run | @ | game.js:1 | |
runCaller | @ | game.js:1 | |
removeRunDependency | @ | game.js:1 | |
receiveInstance | @ | game.js:1 | |
receiveInstantiatedSource | @ | game.js:1 | |
Promise.then (async) | |||
(anonymous) | @ | game.js:1 | |
Promise.then (async) | |||
instantiateAsync | @ | game.js:1 | |
createWasm | @ | game.js:1 | |
(anonymous) | @ | game.js:1 |