Thank you so much for playing Miami Nights and sharing on Youtube! It means a lot to me!
Inex
Creator of
Recent community posts
Hey Korrie,
I can't emphasize enough how valuable your detailed comment was to me. This sort of feedback is the EXACT reason why I uploaded the game here, and I'd be happy to make drastic changes to the game even this far into development.
- The reported issue with the screen will be solved in the next update, thanks to your reporting of it.
- For the "instant text" option, you can turn off text animation in the settings. (Let me know if it would be beneficial to have it on the main game screen.)
- I'll definitely be adding more interactive and visual elements to the drink-making mechanic as this is a major element of the feedbacks I've gotten.
In terms of the settings, I was going for a more subtle approach. I didn't want the game to feel like "Hey look, we're living in the 1980s!" Even with that, I think you need to give the game a bit more time. Little by little, you are going to see strong aspects of the counterculture. The game explores the hippie movement in extensive detail, for example. There's also a strong Cuban gangster/mob element to the game that slowly creeps in, as well as politics. Though your criticism of it not starting late is valid, I compromised that to emphasize the protagonist's story, feelings, and yearnings.
Let me know what you think of these, and also, please note that your feedback is going to improve the game drastically. I'll be updating the game here.
Thanks!