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Infomantis

15
Posts
2
Topics
1
Followers
19
Following
A member registered Jun 09, 2020

Recent community posts

yippee!! I'll give it another go when I have time

very fun! I do wish there was a way to keep going after winning so I can win in a way that doesn't count my birds scoring 7 death points total, but I guess I could just not upgrade the oranges properly for that

Reached the final mission, and the debuffs from the doors there don't go away if you leave the mission midway, which can result in some very funny combos of debuffs

I've been playing Purgatory Dungeoneer on and off the past week, and I'm enjoying it a lot! You've really managed to turn the massive assortment of heroes present into a selection you can have your own stories for, and there's a lot of freedom in how you build your team. recently got my first hero (Ariane) to level 10, and nearing what I think is the end of the main questline, though I might be wrong! Anyways, there's a couple bugs/balance things that might have been fixed by 1.011, but I'm just gonna put em here anyway:

I haven't played hard mode yet, but on normal the game seems very oriented towards hitting fast and hard, which leaves some classes by the wayside. I think the class that benefits the most from this of the ones I've tried so far is the gunner, who's party role is "hit the fastest and the hardest", to the point that shotgun regularly clears encounters a few levels higher than it without any other additional effort. reading about the tripled HP in hard might make this less of a viable strategy, but in normal it's unstoppable. The choice of doors is also rendered mostly irrelevant in these situations as well, since battles rarely last till turn 3 at all if your party is sufficiently offensive.

having regularly had to do 10 remembrance missions in a row from some quests, I really like how they change things up! I also think that while they're a fight shorter than normal dungeon runs already, shortening them by an additional room for the level 4 missions might be good for keeping early game moving a bit faster.

An enemy gnoll sniper was able to multiattack, which normally snipers can't do at all.

Most of the other issues I had (liches moving turn 1, equipment mostly being optional for large parts of the game, etc) have either been addressed with the bug fixes or possibly the addition of hard mode, and I'm looking forward to seeing how that changes things up! Thanks for the continued support for this game, and for all the other games as well :)

There's definitely a ton of fun stuff in the games here, loving going through them! I'm glad that I heard about it

I think it seems really neat! Might be a challenge fitting it to not cover important things in larger scenes with more dialogue, but I'm sure there's solutions

I bugtested for this game, and it was a pleasure to do so! Scitydreamer's writing prowess is at full force again in this game, with a short enough runtime to fit a full story into an hour of good times for you and maybe not the goodest of times for the protagonist.

It looks really interesting so far! I'm looking forward to playing the final product

Uh-oh!

Enjoyable game! I killed at least two plague beasts a day and simply did not take days off for the maximum grindset experience. Everyone hated me at work because I purposefully didn't drop my stress below 40 so I could continue going ape. Ended the game at level 9, and I'll aim for higher next time if I play it again

Been recommending the game a lot lately and there's no a content warning on this page like there is on steam, just letting you know!

Glad to hear it! Past few years have been tough, so it's good that you're still going on it! I'll make sure to space the campaigns out so I don't run out of gameplay before then :)

The Land of Glass community · Created a new topic DLC?

Did the free DLC mentioned in the post ever release? Loving the game so far, and curious if it was ever finished.

I'm still enthusiastic about this game after like half a year, same boat

This is my favorite game of the year so far. I am going to and have been recommending this to so many people