The usual solution to that in puzzle games is to punish them for testing boxes, by resetting their progress or switching to another level.
InfuriatedBrute
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The player can now dig tunnels! (v0.2) comments · Posted in The player can now dig tunnels! (v0.2) comments
186 ;)
Strategy: Log stats, nitros -> 2$ is fine at any point, lategame go for $ over position, block enemies if they're faster than you, prefer open corridors as they give more opportunities for items (even if you can't see anything). Oh yeah, and restart until you get an upgrade in the first room.