they can be used in both engines, just know they are in .fbx format
Ink Ribbon
Creator of
Recent community posts
Hi there,
I've just updated the asset pack, so sorry about that, yeah I forgot to add the mesh for the dock base (which is now included)
Also I'm not too experienced in Godot but from what I remember you have to enable transparency in the material settings to fix the tree issue. As for the textures being visible from only one side, be sure to set it to 2-sided textures (this will apply to the trees and foliage as well)
Yeah Suzi asked me too as well but it would need some reworking with the graphics and gameplay to run. But also I've never made a mobile game and there's some copyright issues from Capcom so it's kind of a complicated mess haha. I suppose I could make my own version and make things more generic but idk.
I'm hoping to make some more games soon but I'm glad you have enjoyed this one!
thanks for the feedback, I'm still a bit of a programming noob so learning as I go but I found the issue and yeah some of the props had the incorrect mass settings applied but it should be good now. They are also based on the item so a green herb is much lighter than the unicorn medallion etc.
Also fixed the issue with spacebar not working after clicking buttons.
Hey thanks for checking it out! And yes I am currently correcting that s I type this. The mass of the coins is off so they have way less weight than they should.
So far it's working MUCH better and they are now pushing the heavier items in a more realistic way. Also adding a bit or randomization of where they spawn so that update will be out probably in about an hour
Thanks so much for buying!
I do plan on updating it, I'm just busy working on my game at the moment so it'll be a while unfortunately since I'm just a solo dev.
License is completely open to use in commercial and non-commercial projects, credit not necessary (but appreciated)
And if you are doing that much work on a character that's fine since you are basically making a new thing 😎