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A member registered Dec 13, 2018 · View creator page →

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I was excited to play this until I saw it was the Dino Crisis scam dev. So disappointing that itch is promoting it too.

The one golden rule of fan games is that you NEVER charge for them

I don't use Godot so I'm not sure what the formatting is, but they should be compatible with any game engine that uses a normal skeleton format

I see a demo but I don't see a way to download it. I'd love to try it out!

Hey thanks so much!

I actually just put that on my play later list. Looking forward to checking it out!
I have a LOT of assets I still want to release so thank you for the support :D

well I looked into it and found out they are going to merge with the unreal marketplace when it becomes Fab, so I'm gonna wait until then

yeah I'm not sure what's going on but I just sent an email to itch to see if something is wrong. Thanks for letting me know!

I've thought about releasing them on several storefronts but the anxiety is crippling lol
Is sketchfab good for assets?

Thank you for the kind words! I am a REALLY big fan of the show so I did my best to keep the writing and characters in line with it!

Hoping one day to make a 2nd game but we will see

Hi there,
   I've just updated the asset pack, so sorry about that, yeah I forgot to add the mesh for the dock base (which is now included)
Also I'm not too experienced in Godot but from what I remember you have to enable transparency in the material settings to fix the tree issue. As for the textures being visible from only one side, be sure to set it to 2-sided textures (this will apply to the trees and foliage as well)

Yeah Suzi asked me too as well but it would need some reworking with the graphics and gameplay to run. But also I've never made a mobile game and there's some copyright issues from Capcom so it's kind of a complicated mess haha. I suppose I could make my own version and make things more generic but idk. 

I'm hoping to make some more games soon but I'm glad you have enjoyed this one!

Thanks so much! I'm glad you enjoyed it, I worked really hard to make the writing match the show!
As for playing it on an iOS emulator... I'm sorry I have no idea. Ideally it should work but I can't say for sure

Hey thanks for letting me know. Stripe is very finicky but it seems like everything went through. Thanks for the support and good luck on your project!

These are completely free to use in any project, as long as they aren't resold as assets

yeah I think I need to adjust the size of the coins so there aren't so many on screen, I think that's what causes the lag. Also I don't have much experience playing ones IRL so I kind of had to go off youtube videos haha. But it's a great project to do if you are just learning an engine!

I'm really happy to hear that it helps. If you have any requests for features or changes I could add I'm all ears. I can't guarantee it but I'll do my best!
In the future I could also add a menu with a level select for RE3, Code Veronica, or maybe other games too

not yet but eventually I'd like to one more update. If I ever get some free time I will! I'm glad you're enjoying it though 😎

Combat knife is a great idea! But the UI need work before anything else haha


As for dino crisis or silent hill... Maybe one day!

Hmm that's strange. I haven't updated it or anything. It is good to reset now and then just because it does start to lag at a certain point

woah that looks awesome! I will check it out!

Thank you for checking it out!

And yeah I've considered all those items so maybe in the future I can add more.
But before I do any of that I need to make the menus look nice haha. I'm thinking of making it have the aesthetic of the inventory screen but we will see if I ever get to doing it!

thanks for the feedback, I'm still a bit of a programming noob so learning as I go but I found the issue and yeah some of the props had the incorrect mass settings applied but it should be good now. They are also based on the item so a green herb is much lighter than the unicorn medallion etc.

Also fixed the issue with spacebar not working after clicking buttons.

Hey thanks for checking it out! And yes I am currently correcting that s I type this. The mass of the coins is off so they have way less weight than they should.

So far it's working MUCH better and they are now pushing the heavier items in a more realistic way. Also adding a bit or randomization of where they spawn so that update will be out probably in about an hour

Take your time, what you've made is already so great. Takes me back to the myspace days for sure! I know the rest will be great!

it looks like the arm twist bones might not be registering right. You might have exported to a different format.

I'd offer more advice but I only use unreal engine

I'd recommend this tutorial on how to export to Unity:

Do you have any plans to make a variable bar similar to this that is just a regular bar? It would be so handy to display something like a health bar or maybe hunger meter or something

Of course!

Hey there,
   I'm sorry that's out of my control itch handles the payments. Maybe wait a day and see if the issue is cleared?

Thanks so much! I played stalls of dread and I'm looking forward to playing your other games when I get a chance

Yeah I just checked to verify, I included the base models but forgot the rigged ones. Whoops!

Wow the male shorts and pants rigged models are not included and I had no idea you are the first to tell me! I'm so sorry (to you and everyone) I'll update it first thing tomorrow and update the pack

Thanks so much for buying!

I do plan on updating it, I'm just busy working on my game at the moment so it'll be a while unfortunately since I'm just a solo dev.

License is completely open to use in commercial and non-commercial projects, credit not necessary (but appreciated)

And if you are doing that much work on a character that's fine since you are basically making a new thing  😎

Wishlisted it! I'm currently playing it on my GBC and loving it.

Really takes me back to the MySpace days!

I'll include a readme in the future but it is free, open use, in any project, no credit needed

You should just be able to import the FBX and texture files

Thanks. As for the office I'll add it to my list. I love those big monitors from back in the day haha

You could but it would require a little work. Mainly making the ears pointy and editing the hue of the skin to make it the right color

Thank you so much for playing the demo!

thank you! I do have an asset pack planned for a moon base environment so I think that would be a great starting point for space 😎

Hey I'm so sorry to hear that, I've only used UE4 but looking online it seems to be a rigify compatibility issue, but it could also just be a general blender to game engine problem.
If you haven't watched already this video may help.

Great work thanks for the update!