Interesting.
Thank you. ._.๐
InkedCanvas Studios
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The improvements for the enemies are noted.
Regarding the sprites, I can say that many of them are placeholders. We're all programmers, and one member of our team wanted to delve into Aseprite a bit.
Graphic enhancements will come in the future, as they are quite time-consuming, especially since we don't want to simply merge completely different styles from the internet together. ._.๐
Thank you for your feedback.
A tutorial is in the works - we completely agree that it's necessary.
The houses will gain significance. This will be addressed once we're satisfied with the dungeon (procedural generation). Since resources from the dungeon are intended to be used to rebuild and repair destroyed houses (by the villagers), we'll tackle this subsequently.
Initially, we're focusing on fixing the most glaring errors as quickly as possible and then implementing the dungeon with its associated functions. The issue with direct damage from enemies should also be resolved by then.
We'll definitely be experimenting with other weapons as well, but that will probably come later.
The NPCs were supposed to have the functions you mentioned. Unfortunately, these functions somehow broke during the build process. We see fixing this as one of our top priorities.
Thanks again for the feedback and kind words. ._.๐
Thank you for the feedback.
Our team consists solely of computer science students, so unfortunately, we're not incredibly skilled at pixel art. One of our group members has delved into the world of Aseprite and has created almost all the sprites themselves (others come from the Unity Store). Many sprites were used as placeholders, and we're not satisfied with them ourselves.
Regarding the NPCs, they currently have a placeholder skin because we couldn't use highly scaled 64x64 sprites, and at the moment, we're not investing our resources into appearance. However, we'll refocus on this aspect in the future.
A tutorial/cutscene to explain the world is also in work.
The NPC pathfinding bugs have only become a problem since this build - everything works as intended in the testing environment. We need to look into this more closely.
Additionally, the dungeon will undergo a complete overhaul. In the future, enemy spawning will no longer be hardcoded, thus eliminating the issue of them appearing directly in your face when entering a room.
We've noted the remaining improvement points and errors. Thank you very much!
As you mentioned, it's still a very early stage in development, and we're striving to improve it. ._.๐
Thank you for the feedback.
Currently, we're working on the features/healing functions and overhauling the entire dungeon (procedural generation) to ensure coherence. Various issues are still being addressed. Houses can be enhanced/built, and there will be more additions in the future as well. For detailed information, please refer to our "Future Plans". ._.๐