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InkedSplat

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A member registered Jan 02, 2016 · View creator page →

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the concept was really interesting, but the fact that there is no quick way to restart was pretty frustrating. I would make shots that after a point obviously won't finish the level, but I was just left there watching the void go off into space. anyways I did have fun with the few levels I did play.

wait, now I'm confused, do we agree that you put your left hand on Z and X and your right hand on the arrow keys? I'm not really getting your point here.

yeah I usually add both in but doing it with the arrow keys was much quicker for the jam. Though I didn't that some people had trouble with the ZX + arrow keys setup, I'll keep that in mind. thanks!

pretty fun concept but the lack of sounds doesn't make the flying as satisfying as it could be. The controls were also somewhat confusing as it seemed like starting to fly is too slow but the top speed is way too high. I liked it, was fun flying around.

the concept is surprisingly good. 

The controls are really unintuitive, but in a weird way that just made it way better once I got the hang of it and the way gravity lowers and the game gets easier as you ascend is also quite nice. I don't wanna brag but I got a score of 626. Though I will say that it's somewhat disappointing that nothing happens once you reach zero gravity, would've been cute to have a little ending there.

(here's my proof btw. Also something might be wrong with the way the objects spawn as at one point the basically start spawning behind you, unless that was intentional ¯\_(ツ)_/¯ )

 

the concept is really cool but I feel like it lacks something to truly challenge the player. simply tapping the same key over and over destroys enough to always get by. Maybe it could benefit from maybe a limited amount of shots per round or maybe some kind of time limit to add some challenge. but the idea of moving through this kind of level is pretty dope!

unfortunately yeah 

thank you, and about the boss battles, there is currently actually one in the game, I'm not sure after how many points as that's not how the level is made but there is one, it might be too difficult to get there. After playing a game 100 times it starts getting too easy so most of the time they come out as too hard for no actual reason haha. I agree that the horsemen are quite hard too avoid, but that's kinda the point. maybe I should've placed them a bit more sparingly. With Tango we talked about the possibility of maybe expanding the game, and if we don't do that I'll be sure to fix some of the level design after the jam it's for is over.

do you see a blue screen that displays that message? I'm not sure what it means as I never encountered it and from googleing it, it seems to be an error found in javascript? 

I tried to play this game as it seemed interesting but when launching the exe I get a message that says:

 "There should be 'RDR_DEMO_0_92_Data'

folder next to the executable"

I really like the concept and with this art style there's not much to get wrong as it is pretty abstract and good colors make everything. I also liked that there were sound effects it seems that there aren't alot of games in this jam with them.

My Highscores was 41 seems like I was the worst :(

this game left me crying at the end, I always walked backwards until I couldn't anymore.

an experience worth remembering

welp, I can't rate because I didn't enter (even though I helped make a game for this jam)

BUT I can give feedback !

so I think you could have done a music for the intro text, and I think there were some anti-alias problems with the text.

I am kinda disapointed with the length, as you had 3 days, Maybe you only discovered this jam later so I don't know

the mechanics aren't really something complex, but I think it's a good thing ! it was simple and easy to play

I feel like it, would go the road of a bullet hell, but it would need faster music but you know

that's it in total, I would say 3.5 stars ? if I could rate, it would be 3.5

Hi

I wouldn't mind helping you with art, for examples of what kind of stuff I make (being very professional) I have my twitter where I post alot of pixel-art heh: @inkedsplat

I also have a pretty old portfolio http://pixelation.org/index.php?topic=19448.msg169...
the way I make pixel-art has really changed since I last updated my portfolio so if you want to see my most recent stuff I think checking on my twitter would be a good idea

so yea I'd love to help :3


(1 edit)

16 color values, so 8 bit I think ? as every bit has 2 states ? I don't know but 16 color values

also dating sim, because I'll never make one of those except if it's for a jam

so I have some suggestions for some theme and art theme things as I personally liked having 3 themes so :

Theme : Racing, build & destroy, 2 buttons, no death, death as the goal instead of a penalty

Art stuff thing: 16 colors, 1 bit (aka black and white only), Geometrical shapes only

so that's all the ideas I have :3

thanks I think that answers all of my questions :3

I'll probably send any like banner things through twitter

this jam sounds pretty neat I'm sure to participate and about you needing an Icon or thumbnail, I could maybe do something

also when will these jams take place ? every week or something ?

great ^^

contact me on my email that is in in my portfolio, then we can see what would be the best way to comunicate and get started

Hello, I am a pixel artist and I would love to participate in this game jam with someone, so if any programmers are intrested just respond below :3

my portfolio : http://pixelation.org/index.php?topic=19448.msg169166#msg169166

Hello, I would love to have you as a composer, in our team for now there is another guy as the programmer and me as the graphical artist but we have no idea what we are doing it seems like a difficult jam. if you would like to join our cult team, just I don't know if a thing like PMs exist on itch.io, but you know just tell me somehow, I would be Glad to accept you.