the concept was really interesting, but the fact that there is no quick way to restart was pretty frustrating. I would make shots that after a point obviously won't finish the level, but I was just left there watching the void go off into space. anyways I did have fun with the few levels I did play.
InkedSplat
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The controls are really unintuitive, but in a weird way that just made it way better once I got the hang of it and the way gravity lowers and the game gets easier as you ascend is also quite nice. I don't wanna brag but I got a score of 626. Though I will say that it's somewhat disappointing that nothing happens once you reach zero gravity, would've been cute to have a little ending there.
(here's my proof btw. Also something might be wrong with the way the objects spawn as at one point the basically start spawning behind you, unless that was intentional ¯\_(ツ)_/¯ )
the concept is really cool but I feel like it lacks something to truly challenge the player. simply tapping the same key over and over destroys enough to always get by. Maybe it could benefit from maybe a limited amount of shots per round or maybe some kind of time limit to add some challenge. but the idea of moving through this kind of level is pretty dope!
thank you, and about the boss battles, there is currently actually one in the game, I'm not sure after how many points as that's not how the level is made but there is one, it might be too difficult to get there. After playing a game 100 times it starts getting too easy so most of the time they come out as too hard for no actual reason haha. I agree that the horsemen are quite hard too avoid, but that's kinda the point. maybe I should've placed them a bit more sparingly. With Tango we talked about the possibility of maybe expanding the game, and if we don't do that I'll be sure to fix some of the level design after the jam it's for is over.
welp, I can't rate because I didn't enter (even though I helped make a game for this jam)
BUT I can give feedback !
so I think you could have done a music for the intro text, and I think there were some anti-alias problems with the text.
I am kinda disapointed with the length, as you had 3 days, Maybe you only discovered this jam later so I don't know
the mechanics aren't really something complex, but I think it's a good thing ! it was simple and easy to play
I feel like it, would go the road of a bullet hell, but it would need faster music but you know
that's it in total, I would say 3.5 stars ? if I could rate, it would be 3.5
Hi
I wouldn't mind helping you with art, for examples of what kind of stuff I make (being very professional) I have my twitter where I post alot of pixel-art heh: @inkedsplat
I also have a pretty old portfolio http://pixelation.org/index.php?topic=19448.msg169...
the way I make pixel-art has really changed since I last updated my portfolio so if you want to see my most recent stuff I think checking on my twitter would be a good idea
so yea I'd love to help :3
so I have some suggestions for some theme and art theme things as I personally liked having 3 themes so :
Theme : Racing, build & destroy, 2 buttons, no death, death as the goal instead of a penalty
Art stuff thing: 16 colors, 1 bit (aka black and white only), Geometrical shapes only
so that's all the ideas I have :3
Hello, I am a pixel artist and I would love to participate in this game jam with someone, so if any programmers are intrested just respond below :3
my portfolio : http://pixelation.org/index.php?topic=19448.msg169166#msg169166
Hello, I would love to have you as a composer, in our team for now there is another guy as the programmer and me as the graphical artist but we have no idea what we are doing it seems like a difficult jam. if you would like to join our cult team, just I don't know if a thing like PMs exist on itch.io, but you know just tell me somehow, I would be Glad to accept you.