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Inkizd

8
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A member registered Dec 07, 2021 · View creator page →

Creator of

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The reason you can go faster when going backward, was just to play with the idea of "The more knowledge you have about the game, the faster you can complete it".
So I added on purpose little odd speed difference.

I also don't understand what you mean where "There is too much friction on the ground", as I believe to have set my material to zero friction. I just set a constant velocity when walking on the group.
For the airborne control, they on purpose easily goes out of hand, and accumulate too much speed. Again, in order for someone trying to speed run, being able to abuse that.

I am indeed using a Capsule collider.

For the door, I just got to build last minute, and did not get time to fix theses stuff.
And for you being stuck, I know about this place, there is a "R" keybind that allow you to restart the level.

Thanks for you feedback, I know I have a lot to learn, and improve for my platformer control!

Got to admit we went light with the theme.
Basically, this is a parody of Mario, and you can see the character feet are inside the top of the block, which are blues.
The idea was kinda that Mario got overflowed, so our feet are in water

I see you got stucked between the two stone in the first section.
I think it's due to the hitbox being a bit too wide, so you cannot touch the ground. So you're not grounded, and cannot jump again.

Main reason I add the restart mechanic! (I might have forgotten to write that pressing "R" make you return)

Yeah, given I implemented on purpose multiple bug, to make it references other speedrun bugs, I made some weird behavior.
I'll check your video, I still have a lot to learn on how to manage platformers movement, even tho I learn a lot during this jam as well.

Thanks for the feedback !

Love the concept and the originality, but there is not timer, so it's more powerplay than speedrun

So simple, yet fun, love it !

So simple, yet fun, love it !

Thanks for feedback!

I could have added checkpoint, but thought that it might not be needed since level is short.
But wouldn't have hurt for sure, would have made the non speedruning experiencea lot