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Innacorde

6
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A member registered 65 days ago · View creator page →

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Thank you! I really appreciate the encouragement and the review as a whole. I learned a lot from this, and honestly it came out a lot better than I thought it would

As far as the difficulty goes, that’s from my pvp boardgame roots. I’ve already adjusted combat massively for the next one

Thank you for taking the time to play, and for the review as well

I’ll definitely give RPG Maker a go. I really appreciate the advice, this is my first completed digital game (i work with paper usually), so I again really appreciate the constructive feedback. menus are definitely a weak spot for me, which I’ll be working on

Excellent, thank you!

Hi there!

Thank you so much! Out of curiosity, would you have preferred it with more rpg mechnaics like levelling?

Hi there! Thank your for taking the time to give me feedback

I am busy with the follow up to this one, so any suggestions would be really appreciated

Hi there! Thank you for the feedback! What Ui bugs did you find? I’d like to address those ASAP

In terms of gameplay this is based on physical games I’ve made in the past, which are, admittedly, less forgiving than a lot of other turnbased games

Most of the gameplay is centered around the lore used

Every enemy has at least one major weak point, most of them share the same weak spots (hex and buckshot are your friends). With the life bars, some enemies will regenerate and recover more life than they have, to prevent players spamming fire. I think the system probably favours longer gameplay though, which I’m taking into account for the next one

That said, I are working on another vertical slice (one more along the lines of what you’re asking for here) and I’d love to get your opinion on it when it’s done

This is my first completed digital game, coming from a physical environment, so I’m eager for any and all feedback. Once again, thank you for you for your time!