I enjoyed the nostalgia feel. I didn't get sucked into it to play past the first boss but it was interesting enough to try and I liked how you did boss mechanics with the tree having stomp waves.
I messed around gaining stats on humans & orcs until I reincarnated as an elf after a few deaths, then I just went and killed everyone from range with elf and killed the boss too all as first time elf with no deaths.
I think the elf is pretty overpowered simply because of the usage of range and AI not responding optimally to ranged attacks, also pretty easy to dodge boss wave if you were shooting from max range.
I'd add an icon for each ability on screen, to remind and encourage ability use. I finished the tree boss with arrows and then remembered I hadn't tried using abilities. xD
Fun enough game, good job on the jam! :)
iNova42
Creator of
Recent community posts
Yes and it's only the opening track by one of our 3 composers, we have some great tracks in store!
And yes there's no goal yet, the current test build has mushroom currency and cooldown timers for spawns, as well as working combat, but we're still working on the missions and variety. As well as bugs & unimplemented features.
Thank you so much for your kind words! :)
"If the fairy tail creatures make a sound by the spawning"
Indeed! That is part of our intended design, they will say funny things on spawn and have funny interactions with different opponents.
We simply didn't finish this on time. There's also *swhoosh* sound for when the gnome uses sword for example. It's just missing from this pushed demo as that part wasn't prioritized & finished.
"Here is a bug: If I spawn the creatures in different position, the layers are wrong, so creatures, there normaly must be behind the other, are in the front."
Yep, the parallax code which was planned from the start, was pushed only on monday 9th, one day after the jam deadline, we didn't update our game here to keep it fair to other jammers. But it's already fixed! :)