Thank you so much :) THEY LIVE, WE SLEEP
insanostudio
Creator of
Recent community posts
Above all.. thank you very much for trying my game and posting the gameplay on your channel. I (and many others) develop games in my free time and without any income, but only for the passion I have for the world of video games. Seeing my game on a major and following channel like yours is a huge reward. Thanks again :)
Thanks for playing :) I assure you that I paid a lot of attention to the balance, even if the high difficulty was my conscious choice. If you have noticed the light cannot be turned off in the rooms occupied by the girls. The girls also move periodically and are a bit rude because they do not turn off the light in the room they leave. For this reason you find the light on. Finally, you have to be especially careful when closing the doors which causes the power to drop a lot, as well as the activated monitor. Remember that girls' heart rate increases if someone is approaching, knowing this helps you to understand if something is happening even with the monitor off.
Yes, the bar in the center is the stamina. As for the speed of the sprite, the key must be pressed when the animation returns to the initial frame. As the speed of the sprite increases, the speed of the animation also increases and therefore the frequency of pressing the key can be accelerated.. thank you so much :)
The theme of this jam lends itself to infinite interpretations. Simply, the phrase "carpe diem" perfectly reflects the gameplay of my game, entirely based on pressing a button with the right timing. Since the last jam I have redone all aspects of the game. I thought it was nice to participate, as I participate to have fun and get to know other developers and nothing else. I'm sorry if my participation has bothered you. Anyway thank you very much for playing and commenting :)
Thanks for the articulate comment. Unfortunately the initial menu was the last item added and was rushed due to the impending dead line. As for the speed of the sprite, the key must be pressed when the animation returns to the initial frame. As the speed of the sprite increases, the speed of the animation also increases and therefore the frequency of pressing the key can be accelerated. Thanks for playing and for the ttips :)