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insanostudio

168
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A member registered Apr 12, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much :) THEY LIVE, WE SLEEP

Thank you so much :)

Thank you so much :)

Above all.. thank you very much for trying my game and posting the gameplay on your channel. I (and many others) develop games in my free time and without any income, but only for the passion I have for the world of video games. Seeing my game on a major and following channel like yours is a huge reward. Thanks again :)

Thanks for playing :) I assure you that I paid a lot of attention to the balance, even if the high difficulty was my conscious choice. If you have noticed the light cannot be turned off in the rooms occupied by the girls. The girls also move periodically and are a bit rude because they do not turn off the light in the room they leave. For this reason you find the light on. Finally, you have to be especially careful when closing the doors which causes the power to drop a lot, as well as the activated monitor. Remember that girls' heart rate increases if someone is approaching, knowing this helps you to understand if something is happening even with the monitor off.

Thank you so much :)

Thank you so much :)

Thank you so much for playing and for the great video.. I agree with all your comments and will keep your words in mind in my future projects. To my partial justification I can only tell you that this project was made in just 48 hours as a submission to GMTK Game Jam 2020 :)

You are welcome everywhere :)

(1 edit)

Thanks for playing and for the valuable and targeted tips. These are the feedbacks that help a small developer like me to grow and improve. Thank you so much :)

Thank you so much :)

thank you so much :)

thank you so much :)

Yes, the bar in the center is the stamina. As for the speed of the sprite, the key must be pressed when the animation returns to the initial frame. As the speed of the sprite increases, the speed of the animation also increases and therefore the frequency of pressing the key can be accelerated.. thank you so much :)

thanks :)

Thank you very much .. the game is complete and functional, but you have to be patient and explore well, even in the places you have already been before. Thanks again :)

Thank you very much .. the game is complete and functional, but you have to be patient and explore well, even in the places you have already been before. Thanks again :)

Thank you very much .. the game is complete and functional, but you have to be patient and explore well, even in the places you have already been before. Thanks again :)

thank you :)

thank you so much :)

thank you so much :)

thank you so much :)

And your music theme is amazing :)

grazie amico mio :)

OST theme "ADAM AND APPLE" by AMADELLIMUSIC

[ credits in game page ]

thank you :)

thank you so much :)

The theme of this jam lends itself to infinite interpretations. Simply, the phrase "carpe diem" perfectly reflects the gameplay of my game, entirely based on pressing a button with the right timing. Since the last jam I have redone all aspects of the game. I thought it was nice to participate, as I participate to have fun and get to know other developers and nothing else. I'm sorry if my participation has bothered you. Anyway thank you very much for playing and commenting :)

IMPORTANT - the key must be pressed when the animation returns to the initial frame. As the speed of the sprite increases, the speed of the animation also increases and, therefore, the frequency of pressing the key can be accelerated..

HAVE FUN :)

Thank you :)

Thank you :)

<3

Thank you so much :)

Thank you :)

Thanks :)

Thank you so much :)

Thanks for the articulate comment. Unfortunately the initial menu was the last item added and was rushed due to the impending dead line. As for the speed of the sprite, the key must be pressed when the animation returns to the initial frame. As the speed of the sprite increases, the speed of the animation also increases and therefore the frequency of pressing the key can be accelerated. Thanks for playing and for the ttips :)

Thank you so much :)))

Thank you for suggestions :)