Ty? I've been busy and moved to other stuff. Still thinking about coming back to PICO-8 someday. You can check my Twitter if curious, but even there I feel out of touch
Insanus
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And so? Giving credit allow you to rip off someone else works? As I've already explained to other people like you, if you have time, energy and enough skills to make something like this, make your own game!
And it's not even like PICO-8 game aren't made to be copied and modified directly with the engine, but no you prefer to make an exact copy in unity for your self pleasure. I just feel sorry for Bogdan for not being included in the party.
I would ask you nicely to unpublished your work. You should have asked me first, to which I would have answered no anyway. If you don't cooperate, I'll get itch.io involved like the last time.
I'll suggest again to waste your time in a better way.
Hello there. That's an issue that can sometimes happen with pixel fonts and that can be fixed with proper settings. Font aren't made with actual pixel, but with vector, interpreted as pixel with the right scale.
For exemple, in photoshop the 1:1 scale correspond to 17pt, without anti-aliasing or the font will look blurry. Check if the kerning is set to Metric and the tracking to 0 or the spacings won't looks right.
If you want to use the font at different scales always pick a multiple of the base size. At X2 it should technically be 33 but depending of the software it might look better at 32 or 34. In my case it looks perfectly fine at 17, 33 and 50 pt in photoshop with the previous settings.
Using pixel fonts in a game engine can be tricky. Some game dev prefer to use sprites as they're already perfectly sized. My trick with GameMakerStudio is to set the font at the double of it size and render it at the half.
I hope it will help you acquire a better result with the font.
Hi Atrax, thanks for replying. The point is it's not obvious you made if for testing. Almost everything is the same, even the video trailer with the gothic font. Take my seat, I came across something really similar to my work without even a mention of the original, for me it's more of a rip off than anything, Someone I doesn't know and didn't asked for anything who hope to gain visibility and notoriety with something he didn't make (plagiarism). Alright everyone have to learn, and level design is long and time consuming, but that's doesn't allow to do what you want. Hopefully like you said it's not a commercial project, but you still can get donations for it (the only public game of your account).
Here what I propose you : made it bloody obvious it's not an original work. Explain what you told me, that you wanted to try a platform engine and based you work on GET OUT. That you don't own any copyright for this except for the engine. Also I would like you to disable the payment.
I don't want to bother you and hope you understand my point of view, Internet is a wonderful place, full of tallent, amazing people and contents, but it's doesn't mean we can do whatever we want. You have a platformer engine, now make a platformer with original sprites and concept and I'm sure you'll have more succes than being annoyed by a stranger with a broken english.
Good luck
Imitation is the sincerest form of flattery. Well, can't say it totally make me happy. I'm the maker of the original game you copy but I think you already know that. Just have a question: why did you do that? It seems you have enough skill to make a game on your own but you don't seem aware that you can't use someone else work and pretend it's your, I mean you know it's illegal right? I'll have to do something about that but first I would like to discus with you