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Interactive Fate

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A member registered Sep 01, 2017 · View creator page →

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No, but you can draw erotic paintings & sell them in the Dark Alleys, while combating your alcoholic addiction and thinking about how miserable your life is. If that's your cup of tea  ^_^

Running a good discount atm https://interactive-fate.itch.io/artist-life-simulator/devlog/504657/springy-sal...

I wonder if anybody saw this? Feel free to ask anything about the game in the comments.

Thank you for kind words :) We are still adding more features.

Shortest Trip can be now wishlisted on Steam!

Most patient fellow consciousness Tux, the game is far from abandoned! You can follow developments so far in https://twitter.com/EdvinAedma or https://twitter.com/InteractiveFate. And there's a huge piece of news getting revealed already today!

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Perhaps the author of the previous comment is not aware how game genres are born. They are born because somebody makes a great game (such as Dune II ) inspiring other to use similar or same game mechanics  (for example by creating Command & Concquer or Age of Empires), effectively making the group of game mechanics into a new genre .  Being inspired by something is very different than cloning something. Additionally, spiritual successors to earlier titles are also different than just clones. Our player's feedback questionnaries (filled also by fans of FTL) show that they enjoy us having game mechanics similar to FTL. In fact, most of FTL fans I've met have loudly welcomed our new entry in the genre of space roguelites/FTL-likes.

Since I personally have seen replies from hundreds of people who are FTL fans saying that they like Shortest Trip (and none of them have ever complained too much similarity between FTL and Shortest Trip), I take that general consensus of Shortest Trip players is that we are absolutely not a clone of FTL. There have been people saying thank you for keeping the genre alive and expanding on FTL (which a clone wouldn't do).  Because of all this, I claim that the author of the previous comment (Gamerfassnacht6) is simply mistaken. 

Gamerfassnacht6, if you are reading this, try to understand that we've been working on Shortest Trip for more than three years, and the original concept was not only inspired by Star Conrol II (that's from last century- it might have itself been inspiration to the people who made FTL) but a number of different games, all given credit here: http://www.interactivefate.com/2014/10/interlude-inspirational-spaceship-sci-fi.... We've put our heart, blood and soul into making Shortest Trip, and to call our game simply a clone is not only mistaken but also not respectful to the effort of indie developers who are working hard towards achieving their dreams. May you live a happy life and become someone who is less quick to judge indie games negatively.  

respectfully, 

Edvin (game designer at Interactive Fate)

32 bit version will be available in the next release!

Yes, it will be available already in the next build :)

Yes dr. Galarga! The 4K will be supported in our next alpha build . 

We will attempt to create a Linux demo when we can get a separate machine for it.  We had an an old laptop with Linux but it broke by itself for some mystical reason. 

thanx for sharing & caring, man :3

Yep, we plan to release the final game on Win, Linux & Mac versions

The 32 bit version wouldn't work correctly at the moment, so we can only dedicate time to secure it after priority features (like crew combat) are complete. Since so many games require 64bit versions, I'd suggest your best chance is to upgrade your game system. 

Thank you for your kind words in the video, Highpingplayer! Your video also allowed us to spot that we need to re-remove audio from "explosives low" warning note x)