No, but you can draw erotic paintings & sell them in the Dark Alleys, while combating your alcoholic addiction and thinking about how miserable your life is. If that's your cup of tea ^_^
Interactive Fate
Creator of
Recent community posts
Most patient fellow consciousness Tux, the game is far from abandoned! You can follow developments so far in https://twitter.com/EdvinAedma or https://twitter.com/InteractiveFate. And there's a huge piece of news getting revealed already today!
Perhaps the author of the previous comment is not aware how game genres are born. They are born because somebody makes a great game (such as Dune II ) inspiring other to use similar or same game mechanics (for example by creating Command & Concquer or Age of Empires), effectively making the group of game mechanics into a new genre . Being inspired by something is very different than cloning something. Additionally, spiritual successors to earlier titles are also different than just clones. Our player's feedback questionnaries (filled also by fans of FTL) show that they enjoy us having game mechanics similar to FTL. In fact, most of FTL fans I've met have loudly welcomed our new entry in the genre of space roguelites/FTL-likes.
Since I personally have seen replies from hundreds of people who are FTL fans saying that they like Shortest Trip (and none of them have ever complained too much similarity between FTL and Shortest Trip), I take that general consensus of Shortest Trip players is that we are absolutely not a clone of FTL. There have been people saying thank you for keeping the genre alive and expanding on FTL (which a clone wouldn't do). Because of all this, I claim that the author of the previous comment (Gamerfassnacht6) is simply mistaken.
Gamerfassnacht6, if you are reading this, try to understand that we've been working on Shortest Trip for more than three years, and the original concept was not only inspired by Star Conrol II (that's from last century- it might have itself been inspiration to the people who made FTL) but a number of different games, all given credit here: http://www.interactivefate.com/2014/10/interlude-inspirational-spaceship-sci-fi.... We've put our heart, blood and soul into making Shortest Trip, and to call our game simply a clone is not only mistaken but also not respectful to the effort of indie developers who are working hard towards achieving their dreams. May you live a happy life and become someone who is less quick to judge indie games negatively.
respectfully,
Edvin (game designer at Interactive Fate)