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Internal Utopia

24
Posts
119
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A member registered Apr 21, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the recommendation! At some point I’m hoping to add controller support (with the same rebinding options); I can look into other control methods (like mouse) too! I know it might not be common, but the reason I want rebinding is to improve accessibility for people who use uncommon control schemes.

Thank you so much for your in-depth feedback! I watched your video and it was super fun to see you pick up on all the things I tried to put in here. Rest assured that I am working on expanding this into a full game, where hopefully I can make the dive a bit more useful and fun to use alongside the other mechanics!

Thanks for the feedback! Part of my vision for this game is giving players the feeling of real flight, which makes balancing the flap tricky. I am also looking at rebindable controls!

Thanks for playing -- it's fun to see player's stats! And I appreciate the feedback. I'm looking into rebinding controls!

I'm very glad to hear you enjoyed it! I am working on making this into a full game; I'll keep your feedback in mind during development!

Thank you for the in-depth feedback! Funnily enough, I had just been talking with my friend about a lot of these things just before you commented (including specifically the movement in The King's Bird). Definitely helpful and I'll keep this in mind during development!

Thank you for playing, and for the feedback! I'm definitely looking at adjusting the flapping.

Thanks for the feedback! Definitely looking at ways to improve the vertical flapping.

That's pretty impressive! You used a lot of clever techniques that I didn't consider to lower your flap count there. Glad you enjoyed it!

It's fun to see your play through -- thanks for playing!

Thanks for the feedback! I'm trying to strike the right balance between tight controls and being floaty because, well, bird. So I'll keep this in mind!

Thank you! Kudos for sticking it through to the end -- that was really fun to see!

Yeah, up/down transitions are kinda rough. I've been looking at ways to fix this for the full demo!

Oof, yeah, I've confirmed that the only controller it seems to work with is the old Logitech controller I used for testing. Planning to fix this!

Thanks for playing, and for the feedback! I agree on the flapping feeling weak; that was intentional, but I think I overdid it. Will work on making that feel better!

Thank you, and congrats on your time! This is some great feedback, and I'm planning to implement all those things into the full game. And I just updated my old Discord server to include a section for Wing; feel free to discuss speed running and feedback there (https://discord.gg/S6gEcdCjEy).

I was wondering when people would find this -- happened a lot quicker than I expected! I'm impressed!

It's been exciting for me to see! I just updated my own Discord server to include a section for Wing -- feel free to continue the discussion there too (https://discord.gg/S6gEcdCjEy)!

Thanks for the feedback! As noted, I'll be tweaking the flapping in future updates. And congrats on your times -- you beat my personal best with your 1:49 run, but both runs are very good!

Thanks for the feedback! I am planning to tweak the flap; I wanted vertical movement to take effort, but I definitely over-tuned it. I also know what the issue is with the crumbling blocks and I'm working on fixing it!

Also, congrats on your times -- both of your runs posted here beat my personal best!

Thank you for the feedback! I don't have a Discord channel yet, but I've had a few requests for that; I'll look into it! For now, the best place to go for updates is my Twitter (https://twitter.com/InternalUtopia).

Thank you for the feedback! Yep, the controller support needs fixing; I'm also planning to add re-bindable controls.

Thank you, that's really encouraging to hear!

Hey, that's pretty good! Thanks for giving it a go!