an english translation was done, but then we got a child and I didn‘t find the time to create the update. It‘s not forgotten though, eventually it will come…
Inutilis Software
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Thanks :) But unfortunately I don’t have time to work on personal software projects anymore (maybe in a few years again). So my motivation for paying 100 per year to Apple is low (donations were not enough to pay for it).
By the way, the app is open source, you could compile and install it on your own.
I'm happy that you like it :)
1.) I wrote about Android here: https://lowresnx.inutilis.com/topic.php?id=476. For Linux you can compile it from the source code.
2.) To fit a nice source code editor in 160x128 pixels is not easy. Also the default font is for technical reasons 8x8, so there is not much space on screen for text (if I use the standard gfx system). To create a good editor is also quite a lot of work.
3.) I thought about it! Especially because you can do almost everything using PEEK and POKE, it would be a good fit for Assembly. But here are my reasons against it:
- It would NOT be faster than BASIC, because LowRes NX has a virtual limit of CPU cycles and the BASIC commands are already counted without any interpretation overhead. So BASIC in LowRes NX is as fast as Assembly would be.
- It would require a lot of new documentation. I would probably create a custom, simplified Assembly, to be consistent with the rest of the system. But then I would need to write documentation.
- I don't think we would get new users because of Assembly. Maybe a few, but it's probably not worth the effort.
And finally: I stopped developing new features for LowRes NX, I will just maintain it. Here are some more details about it: https://lowresnx.inutilis.com/topic.php?id=1782
Anyway, I'm always happy to hear that people still enjoy it :)
Hi. LowRes NX has a limited video RAM for 256 characters. This is what you can show on screen at the same time. BUT: You can store several character sets in one cartridge/program and copy them dynamically to VRAM. So different scenes in a game can use different character sets. You can even combine them, e.g. 128 fix characters for the whole game and 128 for the current level.