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Iochi Glaucus

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A member registered Oct 14, 2022 · View creator page →

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This is a really cool little ZII clone, it just has the issue of poor gamepad controls (you can't change tab in the menu for example and sometimes you can't exit the menu using gamepad). Good looking effects, fun combat. However platforming can be annoying with the jump being linked to movement and thus making short ledges next to high jumps difficult and unpredictable.

I feel like I've reached a soft-lock in that I am unable to buy the bombs to (I presume) blow up one of the many boulders I've found no matter how many rupees I have. This happens with both arrows and bombs, I can buy the scale but nothing else.

Lovely game, I'm still making progress so this is by no means a thorough review.

An amazing remake, it captures the awe and fun of the original while making the game easier to play for a modern audience (especially the modernized controls and fps). I loved exploring and fighting new enemies, I'm sad it had to end where it did. Whatever stuff you do next I'm excited to see and thanks a bunch for making this remake. 

I've now played this remake all the way through five times within only a week ;-v-. Thank you so much for making a modernized version of the beginning of the game, I'm still trying to get used to a first-person game with the wacky 1995 controls King's Field has so I haven't gotten terribly far in the original game itself (same story with Ultima Underworld actually, old first person games no matter the platform seem to have control wackiness).

Some small notes: 

  • There is no ability to unequip items or spells (unlike the original)
  • Saves are seemingly ordered randomly rather than based on when the save was made or last saved upon
  • The quick button item will change to the flask even if you have set it to something else like the pirate's map (which I noticed while looking around to make sure I'd found everything)
  • This may be a me-thing but the poison feels inconsequential, it doesn't last long enough to damage you enough to create the desire to use an antidote and doesn't do enough damage within that time to make you need to use a herb or flask (this may be moreso the fact that the newer controls make the game easier in general)
  • I once got stuck in a wall in the cave that has two skeles (I don't remember which exactly but it has a little alcove) it was a rough wall so I assume it was that I got stuck below on of the triangles (I'm not sure the collision implementation here) it's not a big deal and I don't know how to recreate it, it was more amusing than anything

Even with those small issues, I love the controls and feel of this remake. I will certainly be replaying this remake numerous times more before I can get used to the controls and feel of the original game. I'll put up with my computer revving up hard with the CPU usage of the Unreal engine ;v-v.

Much love~

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I got this pack in a bundle a while back, if I hadn't I probably wouldn't have found it (at least not as easily). The pack has the best selection of icons I've seen in any item icons pack ever. This sounds like hyperbole but the variety of icons is astounding when compared to other packs. Other packs I've perused usually have about twenty to fifty icons and then just recolour them to bloat the advertisable number of icons to a thousand or something, meanwhile HAS has different icons for nearly every variant it contains. There are a few that are just recoloured but lots of the time they also have different patterns or things added or removed, hardly noticeable compared to its ilk. As a pixel artist myself I know how hard it is to do a tonne of icons but even still Aleksandr Makarov/Kroll/Rabbit has done superbly, in his other packs I've checked out too! 

I couldn't suggest or commend this pack enough. It goes above and beyond anything else I've seen, only lacking in one or two areas that can easily be ignored or filled in from elsewhere. I have been using the pack as both placeholders and just as the assets for some projects, and with a Recettear clone in particular this pack excels (only really needing material icons to be gotten elsewhere). Technically the pack has been updated since I first got it as I only found out a few days ago that a 1.2 update of sorts had been uploaded, so while that update came out two years ago, the pack has gotten updates before so Rabbit at least doesn't leave packs alone if they need some updates or additions.

Ramble done with; pick up HAS if you have need for pixel art item icons, I couldn't suggest it enough. Also, support Rabbit elsewhere, he deserves it (esp considering recent events ;-v-). Anywho, danke schon Rabbit! I can't wait to get my hands on other packs and in general see what you get up to!


TL;DR pack is good, use good, much yes.