yeah I can’t really fix that, that’s just Windows being windows and window_manager being special
Best I can do is make it not crash the whole game and instead just make it not fullscreen
as I’ve said probably a trillion times, mobile support won’t be added as TPC is designed to work specifically on the desktop, and utilizes desktop-only stuff a lot, and making an Android port or allowing the game to run on Android using glue and duct tape would take a really long while. (Trust me, I’ve tried, and given up due to it being too difficult, about 4 times)
The source code is available on its GitHub (though, please note, this contains the code for the latest beta, not the latest stable release): https://github.com/IonutParau/thepuzzlecell
The game uses the Flutter framework (and thus, the Dart programming language) for the actual app and the Flame engine to assist a little bit with the game-making.
A port to Mobile WILL require the following changes (just so you know ahead of time what you’ll have to do):