I'd never thought of using uppercut actually, Blitz attack is actually quite nice from what I've experienced, especially if you can dump points into quickfooted for the stability bonus. I didn't know the ghosts gave you perk points either, I did know the demon girls in the later "horrid presence" spots gave you either willpower or a perk point depending on your choice. I typically steal the full plate in monsters instead since it covers both top and bottom, having the agility charm and the shoes help with this, you can also drink a cat pot before entering town if you want.
My runs typically go the same aside from the diamond plate and the broadsword, i still buy the dagger, but I go through the spider ruins to get the gladius +2 since strength and agility scores end up real high by the time you're fully geared. Must have forgotten you can "turn in" the mountain goddess quest because I had no clue you got paid for talking to the crier afterwords.
Hunger charm is a lifesaver especially if you're playing orcblood, early werewolves arent much an issue for high strength characters if you scout and stealth well, as you can choose to avoid them instead and the later werewolves that you can't avoid don't go after you when you beat them.
Lvl1 chaste/pure definitely shouldn't be you're first run, i agree with that. Only ones I'm missing now are wrong way(cant get) and team balance. Ended up beating demon king lvl1 chaste/pure before your reply by spamming blitz attack and vault crush, chugging health pots when her patterns allowed. On repeat runs i still just have bad spawns or something because running out of food with no restock spaces is common for me, however, I figured out that resting at an inn gives you a solid amount of food if you can afford it, especially if you spend several nights in a row.
Grabbing the lvl 3 potion set can be a good extra bit of cash as they sell for a decent amount, especially of you already got the lvl 3 bonus starting money then it puts you around 250ish after selling all the stat pots.
Hearing other peoples strats and then talking about your own is always fun for me. Only questions i'd have left is how you go about a mage run as they feel really weak and withdraw seems to work about ⅓ of the time, as well as if you've ever used the "second map outpost start" and had any level of success going forward without all the gear you'd end up collecting getting to that point.