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IRON 8

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A member registered Dec 24, 2021 · View creator page →

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Bloodlock community · Created a new topic Melee Combat

Currently, units engage in melee combat when a unit is in base-to-base contact with another unit & melee attacks are dealt. This means you can be in base-to-base contact or move into base-to-base contact with another unit & not automatically attack or be attacked. 

Most games do not let you go into base-to-base contact without charging & following that with an attack.

The idea here is to remove the sometimes awkward 1 inch checks when moving a unit. I've not found any other systems similar in this regard (maybe for good reason.)

I, myself, am enjoying it this way so please share your thoughts on the system

Really wish it had a jump anim! Any chance you could add one? I'll give the walk anim a try as jump but hope you consider it!

(1 edit)

Would you like me to e-mail or post it here?

 
Our game has building so we have three tiers of building types. I have been these as outer castle wall building elements. I was looking at using them as the base building structures too. However, This pack from the UE Marketplace just has so much value: https://www.unrealengine.com/marketplace/en-US/product/survival-construction-pac...
I've added dithering to those and changed the color palette to attempt matching with the rest of the assets.

What would be great is a modular castle pack that matched this set and/or a survival building pack of some kind.

I've found this pack super useful and I would love to see this expanded into the same meshes but a wood texture and a metal texture. I'd love to commission you for it and then you could even release as a separate pack or the same pack as an extension if you're interested.

Hey Spud, are you taking commissions any time soon?

Much appreciated - thanks! There is also an issue with something from your graveyard pack. I will send you an email about that later to see if it's just on my end...

Great assets. However, the Rapier is not included - the model is the same as the crusader shield. Could you please update with the rapier model? Also, I assumed this was Creative Commons attribute 4.0 - is that correct?

that doesn't work. isn't it supposed to be four numbers?

Is there a way to reach out to you for commission work?

Really, really great game. Runs great in browser as well. Only thing for me (like others have said) is more input options. Would love to be able to use mouse input for attack/jump.

No worries - thank you. I am trying to incorporate the scaling from your code to work in a different template I have. You found the perfect formula to get it to work. Not quite there yet =P

Really love this template Sean - been using it for a while now!
Is there any way you could guide me in how to change the unity logo in the load screen (alternatively adding a background) in 2019.x? I am having trouble figuring this out (haven't quite looked into the background but I do see the update for 2020.)