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IrrefutableEsceptico

3
Posts
1
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A member registered Sep 02, 2018

Recent community posts

Really good concept and execution. This game is not just about jumping and platforms, it is about rhythm and patience. It is a little bit imprecise when it comes to collision, but it is just a minor complaint. The different levels really exploit the core mechanic of the game.

Good job, my favorite so far.

Yeah, I agree with acoto87. It's a good concept, but it has a problem of pace: when it is moving, it is too slow, when you want to reward/punish an action, maybe the action changes all of a suden and you rewarded/punished and action that you didn't want to. And manually changing the speed all the time is no fun. So yeah, it shoud either be turn based, or it should slow down when there is a moment of learning (when you have to reward/punish) and everything else at normal speed.

Really entertaining for some reason. However it rewards brute force too much and precision and strategy too little.  It was a good experience anyways.