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iRywo

8
Posts
A member registered Jun 17, 2022 · View creator page →

Creator of

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I could've sworn I replied to this already, but maybe it got lost in the business. Let me rewrite it c:

First of all, thank you so much for your response! I'm incredibly happy and excited to see so much feedback and your footage of you playing it. I coincidentally recognise a lot of the feedback that you have noted as things I was already planning on either adjusting or changing in similar ways as you suggest, so it's amazing to kind of get a confirmation on this. 

Funnily enough, the game was supposed to become a kind of base defender game after the MVP was done for this game jam. This included stuff like a store to buy upgrades, limited shots for the guns and even being able to place new platforms and add turrets on top of them and such. So seeing all of this is amazing since a lot of it shares similarities with those ideas.

Sadly I wasn't able to add a lot of those things due to the time I had to develop it during November. I'm also still fairly new to Game development, with not a lot of projects under my belt, so coding it all out ends up taking a lot of time, especially when there's bugs or things aren't working. 

The reason that the upper platforms were there was originally the bottom platform would be segmented and would get gaps as some of the platforms would get destroyed. This would create a somewhat multidimensional platform effect while dodging to add difficulty. But in the time I had I couldn't figure out a nice implementation of this. This would also explain why the jumping in it was there etc. 

On top of that, I also loved the spaceship, and wanted to have it float underneath the base platform (with the idea that you're defending the spaceship, therefore, space defenders), but that will happen I'm sure if I ever continue on the development of this little game. I admit I loved stepping into a more arcade style game as I loved the simplicity of the idea's while having it be potentially infinite with very little game mechanics. 

In any case, thank you so much for the feedback and for playing the game! I massively appreciate it!

Thanks so much for the feedback!

the game was originally planned to be made by me and a friend, but he ended up not investing a lot of time so I did most of it myself

There were further plans for improvements but I sadly just didn't have enough time. I even wanted to extend the game size and turn it into a real basedefender idea, where you can purchase upgrades, add new platforms, turrets and upgrades and such. 

Your feedback is brilliant since almost everything you mention is on the list of improvements and additions (except for the slow mo, that could be cool too though for sure! Maybe as a purchase or something).

Anyway, thanks for the feedback once more and for playing, I hope you enjoyed!

Update part 2, Fixed it! you should be able to download it now c:

Fixed the download! So you should be able to play it, Itch.io had hidden the rar file for some weird reason, I never checked the checkbox to hide the file... oh well, you can play it now! thanks for letting me know and sorry for the issue :c

Fixed the download, and I'm not sure about the github, I asked a friend of mine to set it up for me (should've just done so myself) so he's in control of it, I'll see if I can get that to change. In any case, should be downloadable/playable now! Thanks for letting me know!

Yeah :c Like I mentioned to @rwinstead, there was some issue with the upload of the file, should be there now! c:

Hi! For some reason Itch made the file hidden automatically? just made it visible c: Sorry and thanks for letting me know!

ah shit.. for you and @Polanski ,I was having a bunch of issues with uploading my build to begin with.. oh well, I'll see if I can fix it tomorrow