Thanks Juan!
IsmaelOrtiz
Creator of
Recent community posts
I really enjoyed the art, interface, level design and music, it all fits together very well with the mood of the game. However, the overall sound direction could use a bit more love; ambiances very quiet, actions very loud, too snappy and very repetitive overall. These things are important to drag players into the experience you are creating. Sound is 50% of that experience!
Wonderful piece for a jam, congrats!
Super impressed with the pillar puzzle Michael, it really made me think for a bit. The design document is great as well, it really helps understanding your process.
I was born in the late 80's so I had my share of Dooms, Quakes, Heretics and Hexens.
From my perspective, and this is just an opinion, I feel too slow moving around the level, it takes too much time. Maybe if there was the option to run at the cost of stamina, that could help. I have the same issue with combat, it's slow and unresponsive; when I read Duskfall's description, I expected something fast-paced and chaotic. Id and Raven's games were crazy fast, that was the fun of it.
The music needs some love. You have invested +200 hours and money in a good looking game, don't use music from a soundpack, get someone to make it sound as it looks!
Are there any secret rooms? that'd be cool!
I hope to see more from it in the future.
Cheers,
Ismael
With that much information, I'll give my 2 cents:
-Make 3-4 games.
-Record gameplays.
-Make a 1 minute showreel (15-20 seconds per game) that includes cool designs you created and then make more videos explaining your process.
-Create a website and put the showreel on the frontpage so nobody can miss it.
Hi developers!
I know you are busy. Here is what I offer in 1 minute:
Still interested?
If you need handcrafted music that fits your game and your game only, drop me an email at contact@ismaelortiz.com.
Find more visiting my site
Thank you for your time,
Ismael