Congrats on your second game! Definitely needed to be able to control the direction of shooting. I liked the art style. Keep it up. I'm new too. :-)
isspecialist
Creator of
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I should had added an instruction. It locked in for "safe" flights. So if you avoid obstacles and get a certain distance, it turned green and became your high score.
Dreams of a leaderboard and steeper difficulty level got put aside, so it is less obvious now. Because everyone presumably just shoots right for the moon until one makes it through. :)
Thanks for trying it out!
Thanks, and you are 100% right. Originally the concept was to have it be a game of timing, and I had a timer and indicators of a 10 second loop. You'd gradually figure out the optimal launch time for a given power.
Unfortunately my beginner skill level killed that dream as I couldn't get the spawners to be consistent and challenging. In the interest of getting it completed on time for the contest, I pulled those out and went for more of a "slots machine" approach on the last day that I had to work on it.