I see. Perhaps it just needs tweaking or capping then, because losing access to healing at all (rather than just being too expensive) is a bit frustrating.
isweaver
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A member registered Feb 25, 2024
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Love the game, really nice ideas torcado.
My main gripe is the upgrade selection early on can be a pain since multishot is rather mandatory on several characters, and it seems to evolve very strangely over time with the pool being almost completely saturated with bubble and obliterate.
I can understand not wanting these to appear early, but perhaps an entropy-like system to avoid certain upgrades (and heals!) not appearing for many, many refreshes could make the experience a little smoother.