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ItalianCannolis

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A member registered Apr 13, 2021 · View creator page →

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Yeah, we needed more time to tweak the range on melee and doors were originally in the concept but we uhh ran out of time to implement them since we were worried about gameplay being too unforgiving.

We are glad that you found the concept at least interesting though.

Your game was fun! Thanks for trying out ours!

I think the game is pretty neat, it was for sure chaotic, a lot of the time I felt like I had little understanding of what was going on but I knew I had enemies to defeat and projectiles to dodge. So in that sense of "I have no idea what's going on" there's still a clear objective of "I need to survive". Much like others, I do think the effects are bit overkill at times, though I was big fan of the rain effect, as it set an atmosphere for the room rather than be distracting or impede gameplay.

It took a bit to understand how the weapons worked but I didn't mind the cycling of weapon effects since they all felt useful in someway, there wasn't any particular bad one I noticed so good job on that front.

I think the level design could use a bit more work in my opinion. Most rooms were fine as they had enough open space to dodge, however there was a winding snake like room that made it almost impossible to dodge given that enemies took up almost the width of the entire path way.

I also wish the UI was a bit more responsive, I didn't know whether I was in the right spot to click the map button because it didn't react to me hovering my mouse cursor over it, like the button changing to a darker grey or something as my mouse was over it. Even clicking it sometimes lead to the button not doing anything and it taking multiple clicks to actually open the map. In the end I was able to navigate it but it was a struggle.

Overall though, despite my criticisms, I think this game is pretty fun and fits the theme well in my eyes. Great work!

Thank you, we are glad to hear that! I am sure our artists will appreciate that as well since they put a lot of effort into their designs!

Thank you for taking the time to write such an in depth review especially as to why you liked our game and well things that maybe didn't hit the mark, from all of us we really appreciate it!

In terms of melee, it's mostly a numbers thing, some have more knock back but are slower and others are faster and some just deal more damage. It was meant to be a deeper system but we cut a lot of the complex mechanics out due to overscoping and wanting to focus more on the guns. In this case it leads to finding and using the guns as a very fun experience but with finding and using melee, it's less enticing.

Unfortunately for the repetitive gameplay it came down to once again overscoping for the amount of time we actually had. We had more ideas but we just cut so many to produce a final product. There were also supposed to be doors between rooms so that the player would have to fight all enemies in each room but we were in the final phase and we were still tweaking values for weapons and enemies.

Overall though the fact you had fun means that although the ideas that we had to cut probably could have made the game better, the base concept we chose to work with and refine really came to shine. All of us are very appreciative to hear your words!

We're so glad you enjoyed it! It means a lot to us considering the amount of hours we put in!

We were hoping to make it even more intricate but we over-scoped massively and had to cut a lot of the ideas we had. Glad you had fun though and thanks for playing, it was a blast to make!