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ItchNsfwAcct

14
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1
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A member registered Jun 24, 2020

Recent community posts

If you already played the 0.14 stuff just get the 0.19

Set everything to be skippable that you can in the preferences and just hold ctrl and make decisions till you get to where you were (is my advice)

It'd be awesome if there was a way to run scenes like public functions so I could call them before an event.  Like Followup(), but the scene happens, then the original scene continues right after.

I'm making a system where someone's enjoyment during sex is influenced by a Player stat.  It works well enough to type out all the Actor:likes_ lines in scenes that contain sex, but it'd be great to be able to run something like that in a one line "public function" of sorts just before or after any sex scene.

Not a pressing issue or anything cause functionally it already works, just a quality of life fix / idea

Yay, more Iris!

Oh thanks :)

Really love this game and how customizable it is!

It'd be awesome if show() had parameters or alternatives that allowed you to specify room coordinates or if the person stays after the scene.  MoveToPerson() stops too far from the target IMO.  It'd also be really great if there was a MoveTo function that moved them to the closest interactable object.  Fixed and initial camera objects in the room editor would add a lot.

Final request (at the moment :p ) would be the ability to walk around in first person (mouse only ideally).

Yeah, the first shower part with Sandy was pov iirc and I loved that.

If you mean the 0.3.2 version on Patreon, I think this one is newer.  This is more like 0.2 but in Unity.

Lol good, I was just going to ask for more of her too :D

RenPy already lets you put your name in, putting roles in shouldn't be any more complicated (as a concept, going back and replacing already existing instances of the roles could be tedious work)

They already had an unlock code and got rid of it, so multiple choice probably wouldn't work.  Being able to type custom roles might though.

type "realstory" in the code section

(1 edit)

Love the game!  This, The Headmaster, and Lucky Paradox are leagues above the other games in the genre I've played (which is saying more than I want to admit :p ).

The only thing I want out of the game is for it to be less linear.  Systems that let me build relationships with the characters at my own pace would be hugely appreciated.  I know that's a big ask and would mean restructuring things greatly if it tied to the main story, since so many of the events assume progress with all the characters.

Maybe the less linear aspects could be to unlock extras with each character once core relationship status has been achieved?  For example, once you have a relationship with Sandra, you have the option to learn to cook for her or something and it wouldn't tie to any progress in the main story, but would unlock a bonus scene.  Or you could save up money and buy something for Becca (for the thought, not that she couldn't afford it).  Maybe you could work out enough to lift Lucy and Alice on your biceps like an old beach bodybuilder, idk :)

If none of that ever happens, I still love the game!  Just thought I'd throw it out there.

If anything, she's the rapey one for some of the ways she tested the MC (not that I'm complaining)