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itchware

19
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1
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A member registered Sep 19, 2021

Recent community posts

(1 edit)

I incorpored some of the beautiful shaders of this demo on some of my projects, just in case anyone is interested: on the about section of Thrust ii remake https://codeberg.org/glitchapp/thrust-ii-reloaded  and on my music player https://codeberg.org/glitchapp/Music-Player

This game looks fantastic with retro shaders

Looks so on sailfish os. Works fine, touch controls not implemented.

If you want builds for sailfish or postmarket os just let me know.

I'm just showing how this looks on sailfish / postmarket os. I'm not distributing it unless you want me too.

The only remarkable issue is that the rolling shader of the intro must be disabled, everything else works.



This is how it looks on sailfish os, it is playable but some textures are not properly rendered, fortunately I tested on postmarket os and it runs perfectly there.



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I added a shader to add some gradient to the background, I hope you don't mind. If you don't like it I can remove it.

This is how it looks in my phone (Sailfish Os).

added some shading to the background

If you want to distribute the builds for sailfish and postmarket os I can provide them.

thank you! I will do so then, if you want the builds just let me know.

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This game also works on sailfish os, I'm porting games to sailfish os and adding touch controls so if you are interested and allow me to port the game I'll be glad to provide builds for that system and also for postmarket os.

Hi, I got most games based on grooverburger engine to work on sailfish os. This game works too and looks fantastic. If you want me to create builds for sailfish os just let me know since I'm not sure of what license you are using.

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hi there, I've been recently involved in testing and porting the shaders for the groverburger engine in which this game is based, and I managed to make the game run on my phone.

Since the license of the game is not clear and I'm not sure if you want a fork of the game with touch controls aimed at mobile phones, I'm asking you here if you agree with the game being ported to sailfish os (it will run on android too).

If you are not interested that's fine, I just want to make sure.

Thanks!

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I didn't see this, then I guess I can port it too, actually I have some progress on this so I will try, if you are not interested on seeing the game ported to sailfish os please let me know.

Hi alesan99, amazing work!

I manage to get the g3d engine working on arm and I already ported several games to mobile, I would like to port Hoarder's Horrible House of Stuff and BRiTEBOT  and probably Secret Delivery 2  too if I have time but I'm concerned about the license and the fact that no game is stored on any repository so I decided to ask here: are the game open source? do they have a license? if you don't want your games fork is ok, I'm just asking in case you are interested.

By porting I mean adding the required touch controls and porting the shaders to arm.

Whatever you decide thanks for the amazing work and keep it up!

I'm glad you did. Here is my forked version of the game. Feel free to merge anything you want of course and I hope you like what I added: https://codeberg.org/glitchapp/guide

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Great enjoyable story and jokes. The source is available but I wonder if you plan to put any license on it? I have some ideas to add to the game but a license is needed in order to fork it / submit them.