Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Luc

8
Posts
A member registered May 28, 2022

Recent community posts

Works for me on Debian, maybe posting system info or console messages might help the author to reproduce this...

(1 edit)

Works here on Debian. Maybe people could help if you posted what the console says, any error messages, system info... I'm sure you know the drill

Maybe this was part of an update, but have you seen the "continue in endless mode" button on the finish screen? That will let you play without timer.

Haha same about the timer! I got that finish screen all of a sudden and it reminded me of the good old GTA1 demo CD where it would cut out after 300 seconds. On the next run I saw the timer and couldn't believe I missed it entirely the first time around :)

Sounds like it's trying to use the cpu or maybe integrated graphics for rendering rather than your M295X graphics card. On linux, I have a much slower graphics card (MX150) but by using the 'primusrun' command (which makes an application run on the card instead of on integrated graphics) and passing -force-opengl as an argument/parameter to the game, it runs smoothly at high quality.

Maybe running it with -force-opengl already helps? Else I wouldn't know how to fix this on macOS. Good luck!

Press M for map

Have you seen the map mode (press M)? For me that helps a lot to orient, to the point where I consider it cheat mode (but I'm also pretty good with geography, so I feel like I should know at least all countries if not the cities)

For linux, I need to run most unity games with this command to get >3fps performance (it otherwise uses the intel chip instead of nvidia):

primusrun './Geographical Adventures.x86_64' -force-opengl

And don't forget to chmod +x the executable to be able to run the game at all. @SebastianL this could also be set in the zip distribution afaik