Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IthaquasBane

13
Posts
3
Followers
18
Following
A member registered May 19, 2022 · View creator page →

Recent community posts

No worries... oh and I did a thing.. hope you enjoy!!

(1 edit)

No playthrough video from the link.........

You are most welcome, and thank you so much for watching!!

The pages are numbered, and in sequence, for rolling D66. If you look at the bottom right corner, you will see four Dice results (D4, D6, D6, D12). Read the middle two (the two D6)  as the D66 result. Hope that helps

(1 edit)

Will... you... please... slow... down??? I have a backlog of your games I want to feature already!!! hahahahaha - Once again this looks amazing!!

Lucky I checked here before printing these out a third time!! Bring on v1.4!!

Not a problem!

Love the game, made a video, made some rules changes hahaha

Some notes following my video:

At the end of the video I make a house rule to allow for a final Score attempt even if the Action Deck is empty. I found it strange that the game states that you complete the Down and Clash phases and that's it. Seems there's no point in completing those if you can't attempt to have a last gasp Hail Mary at the end!!

Also, I forgot to explain the following in the video (I even made a huge note in my prep list to mention it and I forgot anyway)!!

I decided to make a slight change to the game relating to the Time pile based on previous plays. 

In the game as written in the rulebook, I found that the Time pile didn't really mean much or have a meaningful effect on the game when it was discarded after every Clash Phase. I wanted the Time pile to really add to the nail-biting countdown of the clock so players wouldn't keep relying on it with little concern for the clock. 

I did try a game when the Time pile was not discarded AT ALL, but that proved too restricting. 

So I chose to ignore the "discard Time pile after Clash Phase" (pg 16), but keep the "discard Time pile after Opponent Phase" (pg30) element. 

As I was editing the video I also thought about prohibiting using "Spending Time" after the 5th Action Deck (my house rule for the endgame I mentioned in the video).

Just throwing some thoughts out there,

Cheers...... and GO RAIDERS!!

May have to squeeze in a 2nd video now to feature v2!!

Hi!! Can you check the DriveThruRPG files. Don't see the v1.1 file on the product page there. One of my viewers made me check it hahaha. Cheers!!

Oh no!!! hahahaha I'm gonna have to edit in corrections to the videos!! BTW I have uploaded an Overview video to YouTube already, and yesterday did 5 hours of recording for playthrough vids...... phew!! Great game, many thanks, hopefully I can generate some more interest for ya!

Not sure if I'm blind and missing it in the rulebook, but do Unique enemies and Runelords regenerate their Health if they kill the Engraved? Or do they have their current wounded state when the Engraved come back to try again?

Just purchased this and 'Rune', and as a TTRPGer and also a console player of a certain game, I am really looking forward to playing and featuring on my channel. However, is there any chance of a print-friendly version without the black background available to those of us who print out the pdfs? Cheers