Here's a quick peek at some bloom/color grading effects provided by this asset!
Fern Nigro
Creator of
Recent community posts
It's quite different in that it provides groups. So you can write...
music_group = saudio_group_create(false);
And when you play a sound...
saudio_sound_play(music_group,snd_boop);
The gain of the sound is relative to the gain of the group. This is super useful if you want to let the player adjust the volume of music for example. If you wanted to adjust the gain of a sound created with audio_play_sound_at() you wouldn't be able to at the same time lower the gain of that sound to match a players volume preference.
This framework also provides ease of use functions like crossfading and looping. It makes 3D sound especially easy as well since you don't have to mess around with listener orientation. You can just set the position to your desired x, y, z.
Thanks for all the great feedback and positive attitude. I absolutely understand your gripe with the start button and we've since made changes. Now the "Title" screen can be entered by pressing anything on any controller/keyboard. This alone didn't fix the issue obviously so we also include some basic navigation prompts on menus now. Take note of the bottom-left corner.