Glad you enjoyed it and that the movement grew on ya! Definitely an aspect that, with more time and testing probably would have had some minor adjustments made but time constraints are what they are haha
ItsKaceyTime
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Yep! The way that we made the mesh for the maps ended up being quite hard to work with (we used heightmaps) so the normals were definitely a pain. Thankfully Olivia, friend of mine who did a lot of the programming with me, was able to work out the worst of that. Thank you for the kind comment, very glad you enjoyed it!