Thank you!
ItsMirror
Creator of
Recent community posts
Thank you for taking your time to write a review!
Here's some responses to your feedback:
-For the main characters not speaking to each-other: This has been an issue multiple people have mentioned to me and was semi-intentional as I wanted to the player to form their own reactions, but it does make them feel kinda emotionless in hindsight.
I think it'll be for the better that I change this, as it makes interactions feel a bit awkward otherwise.
-For the Timer UI: I'm unsure where I could place it that doesn't cause too much visual clutter. Perhaps maybe to the bottom-left next to the board? Since that would be closer to other UI elements.
I'll try out some mockups and see what people like.
-Areas such as the catacombs being too large has been an issue some other players have had too. The map item currently works as a gameplay band-aid, but I feel its still annoying to backtrack through, so it'll need a layout rework down the line.
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MirrorFall is a puzzle-RPG game, featuring battle mechanics where you match block colors to shatter your enemies, with pixel art aesthetics inspired by a blend of SNES, and GBA visuals.
The demo was originally built in Unity, and I have rebuilt the game from the ground up on the Godot Game Engine due to issues regarding the future of Unity. This release is for the new version.
You can play it Here