Gotta say this was an awesome entry into this sort of format of games. I havent played anything similar to these survey-style games outside of the namesake game I played a while ago, where you are given questions to analyse pictures.
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I really enjoyed this one. Although if I was to provide some feedback, I'd say the moment where you have to discard the pizza box could have been explained a tad better, its not until the middle of the game where you are actually given an instruction for disposing of the trash, if that was moved to the beginning it would have been helpful, at least to me. Have to say though, its one of the few critiques I say, everything else I enjoyed.
Here is my video:
Heres my gameplay:
Really enjoyed the premise of this here game. The meta scenario of playing a game within a game, while the game you are playing seemingly has a supernatural power to it, echoing the reactions happening right outside your bedroom door. The scenario did remind me of Sonic.exe, Mouse.avi as well as the fnaf minigames, but whether or not this was intended, I feel it was executed well and you did a good job of having me on the edge of my seat. Not really sure I have much negative to say. Its a well made game.
Here is my lets play.
The atmosphere was definately something else I will say. The fact you were very slow when walking, along with the liminal space-esque feel added to the creepiness factor. That, and the limited control of the character, when in some cases you wanted to turn round but couldn't really elevated the impeding sense of dread as the game goes on.
Even when I know it didnt work, I kept seeing myself instinctively mashing the shift key as if it would do anything, only to when it did, did my panic set in. It was creepy, and despite me having second thoughts on wanting to play it, it was actually fun in hindsight.
Quite an intriguing short horror game, but now it has me wanting some kind of first person Sims-esque game lol. That said it was a fun little thriller and it does show that a enough effort was put into it. The interactivity of the objects such as the TV within the map wasnt nessessary but it was a welcome bonus. It left you tense enough to expect something new around the corner and still caught you off-guard
I played this previously on my old channel but as I saw this game getting promoted due to additional new content, I decided it would be rude not to give this a second look. Its safe to say I'm not used to these kinda games, I felt a little disorientated with the camera in the later stages, especially with the mannequins as I got cornered at one point, but I respect what the game was trying to do with that and despite getting a little stressed towards the end, I enjoyed what I managed to play.
Well done for being able to make this game in under a week. You did good but I hate you for the jumpscares >.<
The game hooked me in to find out what was being said in all the envelopes and it seemed to unearth a story.
Am I the murderer? Are the letters addressed to me? Are you gonna make a sequal?
Some of the jumpscares left me wondering "why was I even scared of this?"
One thing this game made me identify within myself is I am really jumpy, every corner I felt there may have been a jumpscare even though I knew going into it there wasnt. But thats just me. I like this form of game and exploration games in general and it was a good thriller.
Although, I noticed a bug during the early parts of the game. When the ghost shows up at the front door I was able to walk into her, I thought prior to this that something would happen once I start walking towards her. Nope.
An awesome, yet ragefully stressful puzzle game to which I have compared to what you would get if you had The Impossible Quiz meet Portal and The Stanley Parable. Its quite gory but challenging, trying to understand how the game worked and how trolly it was was quite fun. There were moments where I was really stuck and ended up cheating slightly by watching someone else's gameplay XD.
Sadly, I didnt get to finish the game as my computer decided to give up with it. The physics are awkward to deal with, getting the cubes to co-operate which didnt help the already awkward gameplay and my PC lagging (the latter part of course cant be helped right now) .
Audio-wise, the game loses points for not having some kind of music to add to the atmosphere, but the sounds of the announcer. The deaths sounds are OK, albeit, confusing since it seems to change between each play. The reload screen saying "next" being shown in different languages was an intriguing touch, especially since it was in red font.
For The most part it was a fun game with some frustrating elements, deaths being one of them but I did enjoy playing it :)