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Ivailo Burov

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A member registered Mar 10, 2020

Recent community posts

There is a JSON formater plugin for Notepad++ too.

Thanks for reply,
I think whether could be used any not supported by game language (for example jpn) where to put sound file name. All language texts are displayed parallel in console if there are any strings in json parser but only currently selected is used for display. So in this case sound filename will be placed in next array cell instead optional language.

Hi,
Please add any field for sound /filename/. Currently only text is supported and I cannot play voice dialogues.

Hi again,
Error occurs because there are not attached Position2d nodes (MSG_pos) to characters and player in demo.
That resolves this issue.

I get the same error when click on some "talk to"  button on demo:

E 0:00:41.560   get_node: Node not found: MSG_pos.
  <C++ Error>   Condition "!node" is true. Returned: __null
  <C++ Source>  scene/main/node.cpp:1381 @ get_node()
  <Stack Trace> MSG_Parser.gd:266 @ update_text()
                MSG_Parser.gd:164 @ next()
                MSG_Parser.gd:253 @ _auto_next()
                MSG_Parser.gd:198 @ next()
                MSG_Parser.gd:253 @ _auto_next()
                MSG_Parser.gd:103 @ start_dialogue()
                Character.gd:13 @ talk()
                talk_button.gd:9 @ on_pressed()

at 206 line of MSG_Parser.gd:
if current_speaker.get_node("MSG_pos"):