There is a JSON formater plugin for Notepad++ too.
Ivailo Burov
Recent community posts
Thanks for reply,
I think whether could be used any not supported by game language (for example jpn) where to put sound file name. All language texts are displayed parallel in console if there are any strings in json parser but only currently selected is used for display. So in this case sound filename will be placed in next array cell instead optional language.
I get the same error when click on some "talk to" button on demo:
E 0:00:41.560 get_node: Node not found: MSG_pos.
<C++ Error> Condition "!node" is true. Returned: __null
<C++ Source> scene/main/node.cpp:1381 @ get_node()
<Stack Trace> MSG_Parser.gd:266 @ update_text()
MSG_Parser.gd:164 @ next()
MSG_Parser.gd:253 @ _auto_next()
MSG_Parser.gd:198 @ next()
MSG_Parser.gd:253 @ _auto_next()
MSG_Parser.gd:103 @ start_dialogue()
Character.gd:13 @ talk()
talk_button.gd:9 @ on_pressed()
at 206 line of MSG_Parser.gd:
if current_speaker.get_node("MSG_pos"):