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iWillBiteRawCoffeeBeans

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A member registered Jun 10, 2020 · View creator page →

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definitely spent the most time with this one, the nature of the clicker sucks me in. this is gonna be running in another window while i play ffxiv tonight lmao.

really like this, only suggestions would be some tweaking to the sizes of certain objects to make them easier to stack. i wasn't able to successfully get it to recognise a sandwich. it really does just feel fun to play around with though. big fan.

Really loved the gamefeel of this, going fast feels really good. With some more level designs it could be really great.

Thank you!

Camera would often lose focus of the ship, and it was very difficult to understand what I was meant to do inside the ship? Besides that I found it very fun and probably the best micro/macro integration of the games so far.

My favourite gameplay of the jam. Short but I really love the level design that went into this, and I respect the thought given to the mechanics.

I really like the atmosphere of this for some reason. Something about hacking combined with horror, I enjoyed it.

This is a very satisfying physics/visual model. It would be really interesting to see, for example, some elements resembling Noita or Powdertoy.

I mourn the loss of amogus capsules. That said, this game is unmatched in its comedic value and is uniquely satisfying. Great game, and also great CPU benchmark.