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J117

3
Posts
A member registered Jun 09, 2021

Recent community posts

You need to use the white numbers to deduce how many damage points there are in each square. For ex, in the upper-left area, the white 7 tells you that the one square diagonal to it has 7 damage, which means the square to the right of it must be a 3 (in order to add up to the white 10 touching both squares). You can also use the white 2 nearby to find a 2 damage square. Combine that with the 7 and the 3 and you get 12; since all three touch the white 12, that means the 4th square it touches must be empty. (Ofc you also know it's empty because there's a white 15 touching it on the other side that's already accounted for by the dragon square, but it's an example of the sort of deduction you need to do).

Like Minesweeper, it is possible to get into situations where it's impossible to figure out without guessing. But it's a lot easier to work out if you right-click squares to mark how much damage you think they have. (Use the "X" that comes after 10 to mark mines)

Literally the only thing I dislike about this is that it doesn't handle collisions well -- I spent a few minutes on an edit, but after uploading found somebody else's had beaten me to the punch. Activating an edit should definitely reserve that slot, or at least create a duplicate. Everything apart from that is super cool and beautiful, though.

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I want to like it, but the short timer makes this frustratingly unsatisfying. It always runs out before the TNT can have a real effect. It either needs to last longer or ideally until the building stops moving so you can actually wrack up worthwhile scores. Also, the multipliers don't seem to contribute to the usable amount of money you make outside of the high score record for that level.