Thank you so much! I'm using Adventure Game Studio, which is free software specifically designed for making adventure games! It uses a programming language based on C# and I found it really easy to pick up (to do the basics anyway!)
Jabbage
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Thank you so much! I'm pleased you enjoyed the demo, and that's some really useful feedback!
You've made me realise that in the current version of the game, moving between the kitchen and the sitting room is the ONLY time in the whole game you ever have to make the character walk on a specific spot like that to move to a new area.
Every other time you navigate by using doors or clicking on the edge of a screen. I've just done it so many times while testing that I hadn't realised it!
The mice coming out if you play the violin for them is a BRILLIANT idea, I'm definitely filing that one away!
Yes, my plan is that observing details of characters and crime scenes will open up dialogue options and further the story. It's tricky balancing that and not wanting to put the player to be put in a situation where they can't progress because they didn't happen to put their mouse over some tiny pixelated detail - so I think having an in-game hint system for what kinds of things you should be looking at is really important!