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JackitK

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A member registered Jun 10, 2020 · View creator page →

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I guess it's worth noting that this build was made in Godot 3.  My old computer was incompatible with Godot 4 and I only upgraded within the past couple months, so I was hesitant to make the jump to 4 for awhile.

I am working with Godot 4 now, but I basically rebuilding it from scratch so it might still be awhile before I share an update, but this is an ongoing project more on the educational side. So it'll likely get another update or two once I get caught back up in Godot 4.

The flag that tells the game to open up Vault Cave only triggers after completing Lamakan Desert. If you haven't already, I would complete that dungeon first.

The intended solution is to get the Sprout Clover, which becomes obtainable as an item artifact once you sell the Sapling Sword. It's an Overworld item, like the Force Orb, so it will carry over into Colosso.  If you can't find it go to the item lady where you would normally buy items like Clarity Clovers, but choose "artifacts".

Glad you're enjoying the mod. This does open my eyes to the fact that Sprout is not nearly as accessible as I intended to be and will see what I can do to alleviate that once version 2 is released.

There is no Bilbin Barricade in any of the mods I implemented fast travel in. The barricade was from the game in order to make a fast travel point for Crossbone Isles. This was a choice made by the one who programmed the fast travel feature in the first place. So, it's not something I could reverse, even if I wanted to.

I guess this is what I get for sucking at Thousand Year Door.

Definitely a fun little holiday mod.  The concept of basically building your own Mario build through choices rather than a level-up was a great twist for a one-off mod and I hope it's not the last time we see a mod explore that. The tone isn't as off the walls as something like Gourmet Guy's 1000IQ Food Quiz, but there's still quirky moments and Easter Eggs sprinkled through the simple, yet charming tone the mod plays.

Only issue lies in a crash you may run into while making choices depending on your playstyle, but the mod is so short and the selections are so quick that even a crash will at worst result in you in redoing a minute or so of choices.

Would recommend to any Paper Mario fan, regardless of your level of previous experience with the series.

Didn't realize Mediafire was such a hot mess.  Hopefully that should be fixed by now.

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First and foremost, great mod.  It does feel like it's own mini-adventure and the brand new map along with the new faces that appear in it is well appreciated.  Minor battle tweaks here were just enough to spice up the action and get me thinking about my moves in a new way. Only downside to that is that it left me craving more out of battles. Not in challenge (I can always equip Double pain for that I suppose) but in combinations to use my new abilities.

I appreciate the writing, as it made for some fun characters and scenes throughout the adventure and there was just enough there to get me curious to learn more about them. Makes me wonder more about how these NPCs got here and what they're up to.

I appreciate all the new maps as well.  I feel like you all nailed the cake theme down great.  I can see how you'd be craving more out of them, but for a short mod like this, especially considering the time frame, I see nothing wrong with them.

The final boss gets the job done just fine, but I could have seen more done with it, especially considering some of the other creative things I had to go through to get up to that point. 

Overall, a fun experience.

Updated to include video....

First and foremost, let's talk about the fact he freaking turn Paper Mario into a game of Overcooked? Then again, this the guy who made a Rouge-like out of Paper Mario, so if anyone could pull it off in such a short period of time, it makes sense it would be him.

The mod itself was fun (once I fully figured out how it worked) and it was a nice way to introduce/refamiliarize myself with the genre.  It is deceptively difficult but that and the ranking system do add to the replay system.  Which is perfect, as this would be a short mod otherwise.  While assets themselves aren't anything new, the fact they've been repurposed into a completely new style of gameplay is amazing.  First level makes a great introduction to the gameplay, though maybe the tutorial could make it a little more apparent that I have to hold down the button on the rolling pin to mix the batter...as I got stuck because of that level for more time than I'd like to admit  because of that... Second level really went out of it's way with the details.  There's so much going on in the background as you play it that really add charm to it.  

Third level...oh boy... it had a very interesting gimmick, but oh boy, it was hard.  Not to it was a bit buggy, as I found myself passing through counters at times and I'm pretty sure I got myself soft-locked at least once. What is it with the mods in this game jam trying to make me hate Gourmet Guy? xD It certainly felt good when I finally was able to beat it though.

Overall, amazing idea, a few unpolished moments, but definitely understandable given the time frame it was made in.  I do see myself going back to this mod someday to perfect my cake baking skills.

So glad I got a chance to play this, it certainly set the expectations for the Game Jam real high with being the first mod showcased on stream.  Strong recommend to fans of Bowser's Inside Story and there's even things for fans of the Mario and Luigi series as a whole to enjoy.  First and foremost, the writing is spot on, perfectly captures the spirit of the game and the characters in it. I can see the time and care that went into all the custom sprites for characters and enemies, along with the use of music from Bowser's Inside Story, as it shows in all of their animations and attacks. Making for some fun battles to climb through in this gauntlet. 

...that said the gauntlet style for battles have their pros and cons. Getting right into the action after some clever quips is appreciated but it does also bring up some of the weaker points of the mod.  Item management is key to survival as even with proper conversation of items, the mod is quite challenging. The final fight can range from catch you off guard, if not be impossible, if you don't properly time use of your healing items within the battle before.  Especially considering the context of the story, a full heal right before that part could have been implementing while still feeling natural to the narrative.  IMO, the mod would have greatly benefitted from save points in certain points. 

Speaking of areas perfect for adding a save point, the mod also has little intermissions where you are given a new ability and given an area to try it out in.  These abilities are very cool, but unfortunately feel pointless in the end as the majority of the mod is a battle gauntlet, and you never use these skills outside of the room introducing them. (Also the first room requires some very precise platforming for a skill you're just introduced to, part of the problem could be I'm just bad with it, but still worth mentioning)  Still it was a nice little diversion.

Random thought, but this is a mod that would benefit greatly from "multiple" difficulties, to appeal to a wider range of players.  For example, if the attack stat for everything was cut in half and you were given the option to equip double pain at the start, that would be a perfect compromise between giving more casual players a fighting chance, while still keeping the OG challenge for more experienced players or a repeat playthrough.

This is definitely a mod that could have benefitted with a bit more time in the oven, but for what it was made for a very fun experience.

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This is the type of mod you show your friends out of context and bask in the madness that ensues.

Simple yet enjoyable experience that makes fun use out of the theme. The way the mod handles battles is more like a classic RPG with puzzle elements, rather than your traditional Paper Mario battle system. They may last a little bit longer than needed, but it is a great work around of the limitations of using Gourmet Guy as the playable character... yeah that's right, you play as everyone's favorite character, Gourmet Guy , what's not to love?

It's got high meme energy, which is a plus in my book.

Edited to include video:

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Not too much to say at the moment since as it stands currently it's just the Chapter 4 Peach intermission with a twist added at the end.  Still, I can appreciate the minor dialogue edits here and there, plus based on the concepts talked about this mod on the Paper Mario modding Discord, I look forward to seeing how this evolves in the future. 

Plus it was honestly enjoyable to re-live that battle in a more vanilla setting.  Nice change of pace from the fight handing me my behind on a silver platter all the times I had to play it in hard mods like Dark Star.

Edit: What do you know you can embed videos in these comments? Might as well make use of that...