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Jaded Serpent Man

15
Posts
10
Following
A member registered Aug 01, 2020

Recent community posts

Aw, I was hoping the dice game would be closer to Knucklebones.  I can't trust my luck alone!  *Gets three 2s after betting on 2*  I'm sure that's a fluke, thanks for the payout ma'am.

Wish to see those dangers in the forest though.  I hope it chills the blood like a hard rougelike or soulslike!  Then again, might be missing the forest for the trees.....difficulty-wise.

The download is now a RAR file.  You need a .rar opener.  Kinda in the same boat.  Haven't been able to see the updates as I don't have an app to open rar files.  Used to be a simple .zip file some days ago.

Got all the secrets and even could make a survival guide for the demo.  Kinda wonder how the other animtronics will fit in that environment.  This pizza place have a sub-level or 3?  Like to imagine each level has a different hunter with better loot and new tactics.  But that's me.

I hope this goes well.  I like the mechanics of having a room scan tool, even if its power drain is "Fazbear Entertainment Approved!"(read: fast).  You just kinda adapt...

Maybe it's my imagination, but I think 1471-a is "adjusting" itself.  Like shifting bits of its appearance to emulate something the protagonist feels more comfortable with.  A behavior the anomaly isn't exactly known for...

Or maybe I'm crazy?  I look forward to how this will play out....

Downloadable version is missing an .exe.  Just has index and system files.  Outside that hiccup, things are pretty good.  Seen WAY too many erotic match game, so this gameplay feels like a breath of fresh air, even with some wonky physics here and there.  I look forward to future builds!

Might sound silly at this late stage, but ever considered having the soundtrack in the game files?  Maybe as a bonus?

Muse quite a bit from something I saw in an old book.  Said humanity emulates the dreaded old ones of cosmic horror, and it's just kinda makes sense, in a way.

You can wipe out a city with a dark ritual, or simply make it unlivable with human folly.  Ruining the water supply, make the place financially insolvent, or ignore a pesticide gas leak until it's too late.  Why summon otherworldly ruin when blind greed can do the same?

Even saw a bit talking about "survival bunkers" rich folks wanted to have, to escape the terror of the collapse of civilization. And they argued over one thing for an hour.  "How do we keep our workers in the bunker from turning against us?" was more important to them than "can food be grown in the bunker?".  That's a madness you'd expect from those inhuman, unknowable, or very stupid.  Very rich and very stupid.

In time, I became numb it it, the same horrible story of cynicism and nihilism.  The old ones are jerks, and trying to emulate them is making other people jerks.

But, hey, at least we know the old ones will be much more miserable in the end?  You'd never see them enjoy a view, a nice sandwich, or a keen story.  They wouldn't be able to enjoy a smile, not unless it made them look good or cooler than the other guy.

In a way, regardless of the end, I can take heart the wannabe old ones will be hurt more when they feel The Terror themselves.  After all, they assumed they would never feel it.


Also, good gravy does Wales have weird spelling!

First 5 minutes:This girl is so unrelentingly cheerful.  She some kind of yandere?  Or just sickeningly friendly?

Last 5 minutes:Well, they aren't a yandere.  Not sure if that makes it better or worse with what I know.  Yikes.

Might be being jaded, but that level of friendliness felt more unsettling than finding a "secret abattoir"....

Nice game, look forward to the sequel.

Just beat hard mode.  Recommend impossible difficulty.

What about the airlock?

Played for awhile.  Learned you have a max 12 hearts, and the game ends at 100.

Thought they said "Survive 12 rounds"?

Still, wouldn't mind a burger...just after my hands recover.

Maybe it's me being jaded, but I was tired of the narrator after round 3.  Sort of a "Ok, buddy, what's your deal with that thing?  Why do you have such a big problem with them?"

I can't say I know enough about the sad looking stump to hate them.  But, can say I know quite enough about the narrator to hate them instead.  Though I doubt throwing insults at them would accomplish much...

Still, good writing.  Just a shame I've read into enough bleak stuff that it barely registers with me.  

Not to rain on things, but the last page(13) has the line "They seemed seemed to shiver."  That typo made me chuckle.  It didn't take away from 'what' shivered in the fading light on the last page.

Stories is still good, don't worry.  Kinda wish there were illustrations like the Iosefka book had.  Style is still nice.

Came for a joyful murder party, got so much more.  Even if a bit hard at times.  The art, music, and setting are quite well done.  It's fun to see nobility and madness in the same house.

Figure this will be the strangest comment, but feels it needs to be said. 

Despite Trixie being a wimp, or coward, or such things, they are a breath of fresh air.  After playing lovecraft-like games with yet another grizzled detective(drinking problem optional), Trixie is a nice surprise.  For one, despite their faults, Trixie can be likeable and memorable.

You got humor, not just the constant bleakness of cosmic spheres all the time.  There's weight when things go bad and you worry what will happen next.  Everyone feels like a character, and have nice dreams beyond that lurking horror hinted to exist.  It's all rather pleasant, yet still holds the "things which exist in the dark corners of the earth" feel as well.

Sometimes, all you need to bring down a 18th century necromancer is a very committed family physician.  And that guy didn't even need a gun to defeat old Curwin.  If only other game titles understood simplicity with horror.  Not always bleak, not always chasing shadows, and no monster waves to fight off.

Might feel like a La Rose rant on glitter, but this is an eldritch setting I look forward to revisiting time and again.