nevermind, as for the puzzle I figured it out. and I beat the game! had a good time.
jadenhensley
Creator of
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aerial movement is kind of weird at times. like the player will keep momentum when I let go of left or right. (skill issue if I'm being honest with myself) I really enjoy the level design and movement. very celeste-esque. "5 minute game"->nah I put more than 30 minutes into this game and didn't even beat it. lots of replay value with this gameplay loop. great game overall.
Really fun and meditative game. Beautiful aesthetic and calming music. I played this platformer for about 15 minutes and thoroughly explored what seemed to be all of the level, but I definitely enjoyed it. There seems to be no win condition and there are a lot of vertical areas that seems like they should expand the map upward but you cannot go upwards. Those are my only critiques of the game. This game is very successful at immersion.
Nice. Fits into the game jam's theme. One problem I have (which I am giving to all entries that do this) is that arrow keys are also used for moving the web page's content (scrollbar) so that prevents me from playing the game when I would otherwise be moving if you just mapped the WASD keys as well.
I like the concept of this game a lot. I like how there is some Zelda 2 inspiration with leveling up.
Game is good as a proof of concept. Only problem I have is that WASD keys should be used as an option for player movement, because currently when I'm trying to play the game with the arrow keys I'm also moving the web page's content with the scrollbar, which prevents me from playing the game.
Note that since I'm coding the game using a game library in a regular programming language such as python using a regular IDE, I'm unable to release the game without also having the assets as part of the game directory somehow in which case people have direct access to the assets. Note that I may find a way to compile the game and assets into an executable format or encrypted format but that is not preventing people from also decompiling it.
Am I allowed to distribute a game in which I do not obfuscate this asset pack within the code somehow? (hiding the raw image data in code or encrypted format) Typically I would put it in the assets folder of the game directory but not sure if the license allows me to do so as that may be considered distributing the art. I will definitely give credit to the art, probably in either a README file or the Credits inside the game.