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jadenhensley

24
Posts
6
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A member registered Sep 26, 2021

Creator of

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nevermind, as for the puzzle I figured it out. and I beat the game! had a good time.

Fun game so far, idk how to enable the magic circle puzzle. Fun platformer. What is a platformer game if not its levels?

button click / shoot doesn't work half the time.

appeals to the male fantasy :)

I like the concept a lot!' This game could definitely use a enemy minimap though.

implementing saving/loading is hard in a web game I'd imagine, but maybe a password system to save progress would be a welcome change. I just quit the game and wish there was a way to resume from a savepoint. I put in 30 minutes and to replay it would be anoyying just to get farther in the game.

aerial movement is kind of weird at times. like the player will keep momentum when I let go of left or right. (skill issue if I'm being honest with myself) I really enjoy the level design and movement. very celeste-esque. "5 minute game"->nah I put more than 30 minutes into this game and didn't even beat it. lots of replay value with this gameplay loop. great game overall.

By the way, the grass background reminds me of the scrolling level in Super Mario World.

This art looks very good. I plan on using it in my latest Godot project as placeholder assets. Thank you for sharing this assets with the itch community.

I appreciate the control scheme. Most keyboard games want you to use the arrow keys so its left handed but this is right handed like a normal controller. But please add in controller support to your future games. Especially if its a platformer. I want to use my retro controller to play.

This game is great. I love this submission for the jam. As a person who has put hundreds of hours into Tetris, this game is up my alley.

Really fun and meditative game. Beautiful aesthetic and calming music. I played this platformer for about 15 minutes and thoroughly explored what seemed to be all of the level, but I definitely enjoyed it. There seems to be no win condition and there are a lot of vertical areas that seems like they should expand the map upward but you cannot go upwards. Those are my only critiques of the game. This game is very successful at immersion.

I would use O key (A button) and P key (B button). Use keys in this area for any other actions you need.

I would make it so that each method of input is toggleable but I'd imagine its hard to code that with a menu and everything.

gg I won the game :-) 

I found an out of bounds glitch somehow.

Nice. Fits into the game jam's theme. One problem I have (which I am giving to all entries that do this) is that arrow keys are also used for moving the web page's content (scrollbar) so that prevents me from playing the game when I would otherwise be moving if you just mapped the WASD keys as well.

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I like the concept of this game a lot. I like how there is some Zelda 2 inspiration with leveling up.

Game is good as a proof of concept. Only problem I have is that WASD keys should be used as an option for player movement, because currently when I'm trying to play the game with the arrow keys I'm also moving the web page's content with the scrollbar, which prevents me from playing the game.

I enjoy this type of pseudo-3D-in-2D look. Reminds me of excitebike for the NES. One thing I would add is a "high score" so I actually have something to keep me playing.

one problem I have with this game: the arrow keys are also used for the scrollbar so its impossible to play the game without also moving webpage. I recommend using WASD keys as an option as well.

Okay, thank you for the clarification. I really appreciate how quick you responded to my message. I am currently working on a game with RTS and Tactics modes that uses these assets.

Note that since I'm coding the game using a game library in a regular programming language such as python using a regular IDE, I'm unable to release the game without also having the assets as part of the game directory somehow in which case people have direct access to the assets. Note that I may find a way to compile the game and assets into an executable format or encrypted format but that is not preventing people from also decompiling it.

Am I allowed to distribute a game in which I do not obfuscate this asset pack within the code somehow? (hiding the raw image data in code or encrypted format) Typically I would put it in the assets folder of the game directory but not sure if the license allows me to do so as that may be considered distributing the art. I will definitely give credit to the art, probably in either a README file or the Credits inside the game.

love the games graphical design and sound design. gameplay is well designed.