Thank you for the second round of feedback.
Looking back I think my biggest regret was not having a menu system in place so the player knows when they are playing. The main reason why I missed this was because when I was making it, the game was all in English until the final bit so it never clicked with me that someone playing for the first time wouldn't know what to do.
I was going to go for a more understandable approach to the jam with an FPS where you couldn't choose when to reload but in the end I decided that this jam needed a completely out there game that is borderline impossible to play.
While I was planning to abandon the game after the jam your comment has really made me consider going back to it after a couple of weeks and seeing what can really be done with a game without traditional feedback.