Is there a way I can manually edit dialogue during sex? I tried to edit the "_pwrl_talk_during_sex.rpy" file but it seems the changes I made don't register. I was able to do it successfully with version 16.2 but not 16.3.
jaguarx
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I'm curious about the comic. Is it literally just a series of images/comic book form or would it use a game engine and contain animations (although following a fairly linear "click next to continue" after you choose your character type of thing in a comic book style)? If it's the latter, I'd probably be most interested in that.
I also really like the RPG idea. sort of tried and true but you'd do a fantastic job of it.
However, I'm impatient, so I'm voting CCTV for now.
Excellent game!
Lots of gameplay options, fun characters, and well-made dialogue. Even though the cheat option is available, it was fun to play through the whole thing (will do another play through again most likely). You get a real sense of what each character is like and their interactions make a lot of sense, particularly in how they develop based on your actions.
The intimate scenes are impeccable, and in a unique style that meets my preferences/tastes.
I'm normally not a fan of minigames, but these minigames are fun (with the exception of ping pong... too challenging/hard to gage exactly when the ball is big enough to hit back).
The AI artwork for backgrounds works well with the style of characters, actually. the AI music in the title page (i'm guessing it's AI) really fits and is a nice touch. You put care into your games.
Other characters as DLC when? (lol)
Well worth the money, as always with retsymthenam.
I love your games. This one seems like it will be very solid. I like the idea of replay ability for new routes/endings (so long as the relevant scenes are saved, like they were with you last few games). A few suggestions:
1. As a quality of life thing, if possible, is to balance some of the stochastic elements more in favor of the player *eg making the opponent slightly more likely to have a bad hand at a card game, over or underguessing in black jack, or making it so specific item drops are more common if they're critical items, etc.* Sometimes those can ruin the experience if you have to replay a specific game a bunch of times to get a specific outcome. I like the minigames from an immersion perspective.
2. Humor in the storyline is good (eg. including events with unexpected causes and effects, characters lying in a very obvious way and getting caught but the outcome is innocent, unbelievably dumb behavior/characters, hypocritical behavior generally). I notice you do this subtly sometimes and can tell you have a good sense of humor. Lean into it more.
3. Seems like you have this planned, but when breaking into sister's or mother's phone, option to find video of "liason" with another guy while you were working your magic with a different character (or perhaps while you were asleep, etc.). Or texts exchanged reflecting the phone owner's feelings for their brother/son.
Keep up the good work!
Idea: Semi-apocalyptic, management/strategy sim.
Premise: World is ravaged by a bio-engineered disease that kills 90% of men (particularly older men, with young boys being either immune/able to easily fight it off) and 20% of women (particularly older women). Everyone left alive is immune so the virus is a non-issue. This resulted in a war that broke out along the border of your country (invading country tried to use it but lost control of the virus. Ended up backfiring on them and now there is a stalemate). Boy (MC) is separated from parents at a very early age as the war breaks out and they are enlisted and society breaks down. He lived with his big sister for 5 years to get by in a camp. During prologue, camp is invaded by opposing country's forces (consisting almost entirely of women at this point). Taken prisoner only to find out that the leader of the opposing country's military is actually his mother, though it is hard to tell at first. (could add a plot line that slowly reveals this over time, or just open with it). The mother joined the other side when she found out that her own country was the one that released the virus originally and it killed her husband. She rose up the ranks quickly due to her determination and strength.
Now, you're tasked with invading and controlling various cities on a map. Characters can be deployed as "heroes" to help certain operations (like defending cities or invading cities, carrying certain attributes that help your forces) As you gain victories, you open certain scenes with the characters. Losses will also open other scenes (possible NTR).
Mechanics: Many ways to do this. Generally would need a UI that has your country's resources, income/operations. Since males are rare, there is a certain "pent up" demand for various services that the remaining women desire. Seeing as how MC is one of the last males around, prostitution becomes an option to accelerate cash. Sister could be good at espionage and spotting troop movements while mother could give invading forces a bonus. (Could meet other characters when certain cities are captured, with other modifying abilities).
The very simple way to do this is to use cash to: Hire troops, upgrade equipment/morale (stats), improve economy/production. Additional Cash can be gained through prostitution (MC), invasion (Mom), or espionage (Sis) but all come with risks.
Endings could be initiated by:
1. conquering all cities
2. losing all your cities
3. other event (maybe there is a time clock where the opposing side develops another, better manufactured bioweapon that really eliminates everyone on your side. Two versions are one where everyone dies or if MC or other characters surrender/are held as slaves)
Do you want a complete script, retsymthenam? I'm not sure if you're objecting to these ideas because they're too high-level and you're looking moreso for unique script/gameplay, or if you genuinely want a totally novel setting and overarching plot. If it's the latter, I think most of that has already been done in terms of common parlance. If it's the former, a High level concept that's been done before (high fantasy, simple middle class day in life, etc.) can incorporate unique elements in gameplay or plotlines that other media (games/books/TV) doesn't have.
Personally, Badmanjack, I liked your plot at a high level. horror + porn can be very enticing when done correctly. Psychological horror (rather than just gore) is perfect for this genre and underdone, imo. Lots of possibility for unique gameplay mechanics, too.
hmm. by "realistic" do you mean "plausible"? Because im not sure how "realistic" your games are, to be honest. I'd consider a couple of the ones I suggested plausible and at least as realistic as some of your other games, but maybe I have a different idea of what realistic means. Either way, I'd eventually like to make some of these games myself once I get good at art.
"realistic" to me is more or less dating simulators among similarly aged peers with the slight exception to normal dating being using sex to gain power or using blackmail to gain sex. Cheating scenarios among similarly aged peers as well can be realistic, but to a lesser degree. Anything else involves creating characters with certain specific compatible fetishes... which is "plausible"/possible, but not neccesarilly realistic/common.
eg. do female teachers have sex with students? sometimes. but it's illegal. and most women simply prefer men who are bigger/older than them. (unless they have a specific fetish or desire for power, which is again uncommon to be expressed in this way and thus unrealistic. but it can and has happened, so technically "plausible").
curious what you mean by realistic.
Didn't realize the ideas were actually holding you up. I have many! (I basically just lack the ability to animate them, more or less). Curious if you'd find any of them useful:
1. Title: Tiger Mom (like I mentioned earlier back in this thread)
2. Title: Kidnapped
Premise: Son is captured by 'random' milf for ransom. Mom must work together to find out who it is/where he is being held to rescue him. MC is the mom. Cops advise not to send money (kidnapper wants it sent via crypto). MC has 5-10 days to figure out who it is. During that time, kidnapper sends pictures and videos detailing what they will do/are doing to him in the meantime.
Gameplay: Movement around a small town and questing like seashell whispers/desperate days, puzzles, potential for fighting NPCs for information, or trading 'favors' for information or aid (maybe his friends or other teachers know something/are good at fighting).
Potential endings: Mother finds son (good ending), milf says time is up and steals son away to finally fully have her way with him (bad ending). Depending on how much work you want to do, there could be 2 or 3 different options for who kidnaps him (maybe a teacher, or the mom of a friend) that are either selected based on where kidnapping occurs in the beginning (user input) or all starts are the same and it's stochastically assigned at the beginning and the first clue or two you get gives you hints.
Alternative variant of this premise is that mother or sister is kidnapped and MC knows who did it, the question is how to find them. Same type of thing except more NTR heavy (though potentially avoidable depending on what you do in game).
3. Title: Family Business
Premise: Family runs a store. Opening is a mob-style shakedown. They trash the place, take most of what is worth value, and now you need to pay up every week or they do things to the family. (police are obviously useless when you reach out to them). Son MC makes most sense but potentially flipping between/having family members tag along (bro/sis/mom) could work too.
Gameplay: Movement around a city and questing like desperate days. Fighting enemies like in desperate days. Essentially try to find a way to earn/steal money and even form your own mob with friends (or convert members of the enemy mob) who eventually take the fight to them instead. Ending: Some sort of final boss battle and choosing among the harem of women you've accumulated (mom/sis, female friends, female mobsters, etc). If you lose the final boss battle or fail to make payments more than X number of times in a row, you get a bad ending where female family members are taken away.
idea:
New character:
Young zombie boy - Looks like a zombified boy, younger than the students from first chapter (found in park setting perhaps). Small penis but long ropy/mutated arms they can use to grab/restrain Syahata into cowgirl position. Arms can drag on ground as they walk/run. Add second zombie for cowgirl + anal.
Zombie mother- Milf type zombie. Older than students from first chapter. (found in park along with young zombie boy). Casual/ripped clothing but their lower intenstines/uterus is glowing through grey skin. If she catches you, tendrils come out of her pussy that fuck your mouth. Cock variant for a second zombie that fucks pussy or butt. Tendrils can lift Syahata into any position.
Office beast - severely mutated female office worker (only evident because of large blown-out breasts) with 4 legs and 2 penises. found in an old office block.
Yes! A different female for each aspect of his development (math, history, fitness, science, etc.). She would basically coerce/negotiate with various women to help her son depending on the path. She is almost singularly motivated to have him succeed. Few examples I'm thinking of:
1. Female history teacher has unmet sexual needs and so mother can offer her son to fulfill them to guarantee she would tutor him/go easy on him in class. (or perhaps she offers his friend instead of her son if it's NTR route, based on how close she is to her son's friend).
2. Maybe there is a female college student who is really good at math and the mom can guarantee a job for her when she graduates. One thing leads to another and the tutor offers a "reward" to the son in exchange for him promising to study. (or the son's friend's dad owns a company who could hire her if she performs favors for him. Mom leverages this connection to ensure that the student tutors her son as well, maybe threatening to stop having sex with son's friend if he refuses. Son's friend requires college student to have sex with him in addition to helping tutor his friend. She begrudgingly accepts.)
3. Female fitness instructor needs a partner for tennis match and so mom can offer to be the partner in exchange for coaching her son (or mom can offer son's friend's help, since son's friend is great at tennis, etc.)
4. After enough of son's life areas are improved (grades, fitness, etc.) mom progressively falls for him and seduces him (though he harbors these feelings secretly). Alternately, son's friend is so helpful she falls for him instead.
5. Daughter/older sister becomes closer with her brother as he improves hoping to mooch off his success in the future, plus secretly finds him cute. As things escalate, she drunkenly makes moves on him. Mom allows this and views it as a positive influence on her daughter. Alternatively, son's friend is distracted by sister and makes moves on her over time. Instead of stopping it, mom allows it in order for her son to focus more on what's important instead of playing with friends or getting distracted by loser sister himself.
Already a lot of ideas here, but could set up situations with mom's boss (or mom's boss's daughter) to tutor a subject, neighbors, other teachers, professionals, or classmates, etc. Could also limit it to literally a few characters depending on your time/scope you want to dedicate to this (I'm not assuming you will do this idea at all, lol, but I think it'd be good and I'd definitely buy it, like I have with your others.)
You're one of the few makers who hits basically all the themes I like and has great animations with a smaller peen. I'll probably love your next work as well, regardless how much it resembles this idea. Keep up the great work!
Idea:
Title: Tiger Mom
Synopsis: Mother (preferred caucasian or east asian) has an older daughter and younger son. Daughter is kind of a loser/doesn't get good grades. She wants better for her son so she micromanages his life.
Main characters:
Mom - busty/fit/type A. Husband either died/divorced/loveless marriage/he is not around for simplicity. She is super focused on son.
Son - Typical young male character in your games, like from House Wife.
Side Characters:
Daughter - Older sister type, like from House Wife. Except maybe goth/rebellious to fit her character.
Son's friend - same body type as son, though difference race (black if son is white, white if son is asian)
Assortment of milfs and older females. Number can vary depending on scope (teacher, tutor, mom's friend, etc.)
Storylines/endings:
1. Pure love - Mom develops feelings/helps relieve son to maximize his achievement and shuns other females. (They could be made available for son's friend, or not)
2. Harem - Mom develops feelings + allows son to explore with other women, including his sister. Son's friend is humiliated.
3. NTR 1 - Mom pursues son's friend to keep him from distracting her son. Daughter becomes involved as well. Son may or may not pursue other women. Son is none the wiser.
4. NTR 2 - Son's friend ends up with all the women and son is humiliated.
Setting:
- Mostly at home. Potentially after work if you want Mom to have a job.
- One or two locations outside of home where other milfs are, depending on scope. Small town feel works well for this. Seashell whispers but smaller map.
Gameplay:
- you may be able to play as son or Mom, though I think mom as playable character makes the most sense.
- build desire for and between family members, like House Wife
- Complete quests/events to further actions outside household/with son's friend.
I feel like whatever engine(s) you currently are comfortable with are good for this and there's a large market but idk.