Very nice, now I'm curious how you've done it! If you still need some help, there were some interesting techniques I ended up using that may be worth checking out.
ByteHyve
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Appreciate it! It was indeed not easy and required a ton of trial and error. I planned on writing a blog post to broadly explain the layout-generation algorithm (including some code). Unfortunately, I have not yet found the time for it. Hopefully soon.
For now, I am more than happy to give some tips that have majorly contributed to achieving these results. Let me know!
I won't be adding much randomization, mostly to make sure that the playthrough is equal for everybody.
That being said, I have planned to add a set of (very) difficult challenges which unlock some very fun (secret) stuff.
Depending on how development goes, I might even add some bonus content. This can be compared to CoD WaW its extra zombie mode. However, I can't make any promises yet!
Everything is appreciated! I've already planned some unique sections that break the pacing to some extent. A moving truck could be a fun callback to GoldenEye its first level though.
Regarding the horror playthrough, it will mostly be focussed on psychological horror with lesser action. However, I have planned that you can enable some of the more fun elements in the second (non-horror) playthrough, such as some of the unique enemies.
Really appreciate the feedback! I agree that the game is repetitive with multiple playthroughs. Unfortunately, I couldn't add much more as it was made within 72 hours for the LD gamejam.
I'm currently working on another project. When that is completed, I plan on creating a larger scaled horror game very much like this one. (small confined location, unique story, choice making, multiple endings)
Thats really unfortunate. I did use the HD render pipeline in Unity for some more graphics options to achieve the `time reversal` effect, and several others. However, I did not have the time and capabilities to test the game on other devices as it did run fine on my personal pc. Thanks for the feedback though. Will add some graphics/video options in future (gpu demanding) projects!
Haha very glad you liked the regular gameplay though. I will change the horror a bit for the full game and make it a bit more of a gradual change. Furthermore, I was planning on adding a non-horror playthrough with various challenges after one finishes the game. If you have any suggestions, I would be glad to hear them.