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JaimeNazareno

4
Posts
7
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A member registered Dec 19, 2016

Recent community posts

I would love the auto-crafter to work with the recycler! I always thought it was weird you could only ever have one item recycling at a time...

Ok, then the oxygen thing ain't a bug.

Here I have two screens so you have an idea of what my base looked like when the problem occured, just imagine less energy production to create the fact that some tiles lacked energy and started flickering. And yes, I mean really flicker, the spotlights even made their turn on/off sound, it was very weird.

imgur link with screens *click*

(1 edit)

I got some things:

  • How about changing the default key for entering vehicles to "e"? I think it's more intuitive and easier to use that "enter".
  • Add a truck: a larger, slower, more expensive vehicle but it can hold stuff inside, like the cargo container. Usefull for building a new base at a new spot and taking stuff with you to start up. Later you could also add a combat vehicle with more health and a weapon but again slower.
  • Helping drone: a flying little drone with (for example) three inventory slots where you can either put ressources to store or tools which the drone will use when you want to mine stuff. Again you could later also give it a weapon.
  • Less air leaks please! They are so frequent and soooo annoying!

Found a few things:

Oxygenbank spans across bases

When you build two seperate bases the oxygen level is shared among all of those bases.

Unpowered tiles flicker

Don't know if it's supposed to be the case but yeah, base parts, or better, entire bases that are seperate from each other, flicker if they are not powered and it's quite annoying.