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Jaiseon

3
Posts
A member registered May 24, 2023

Recent community posts

(3 edits)

I played through the Demo, and I loved it. This so far the best RPG Maker tickle game I have played. If you keep up this level of quality, I will definitely buy the full version.

I would like to give you some small suggestions for future developments:

- If possible, there should be a way to speed up scenes and dialogues we already went through. If someone wanted to watch a specific scene again, this would make it much easier to reach it.

- I didn't have a problem with the puzzles, but just in case, you might want to implement a 'cheat' option for those, who do have a problem. I don't think they were hard, but many people, who buy these kinds of games, want to rush to the scenes.

- I don't know how this game is going to end, but if it's open, it would be great if there are multiple endings. Perhaps one where Marywell ends up locked away in a dungeon, being tickle tortured forever (The Bad Ending). Another great feature would be a Sandbox mode at the end or after competing the game, allowing one to roam around and to either experience any kind of tickle torture or torturing other characters (Or this could another Ending like The Neutral or The Good Ending). But this last point is just a suggestion, and I wouldn't blame you if your plans for the game do not allow these ideas.

I seem  to be stuck in the first area. When I try to go south-west, every path is blacked by an enemy, but when I try to fight I get annihilated. Is there a path I overlooked? An item I'm supposed to use as a weapon?

(2 edits)

This game needs some fine-tuning.

1.) There are too many enemy encounters and no way to avoid them. I feel like constantly being in the tall grass of a Pokémon game. I don't want to explore, because every five steps I'm dragged into a fight, from which I often times cannot escape without taking hits.

2.) The encounters become tedious fairly quickly and some areas are so big that by the time one reaches a save point, one's team is exhausted, and many items had to be spent, but there is no way back.

3.) I'm currently in the forest of the third area and even though I bought good items and leveled my team up before entering (two are level 5 one is level 6). I still get annihilated before even a third of the boss's health bar is gone.

4.) There should be an option to make the text boxes and characters disappear during cutscenes and dialogues, so one can fully enjoy the (tickle) drawings.

5.) Some scenes take a long time. Maybe there should be a skip option, so One doesn't have to spam left-click after having to go through a scene again.


The strong enemies and high number of encounters are discouraging for this type of game in my opinion. I saw two tickling scenes so far, which were well done don't get me wrong, but two aren't worth all the busy work and redoing certain areas after realizing I'm is still too weak.