Fun game but the collision areas are a little wonky in a few places. There are some times where you have to hit a different part of the wall than it looks like you do in order to paint it. Nonetheless, good job!
Jake From Jupiter
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This game is super fun. It took me a minute to figure out that you need to drift into the circles in order to get points from them but I feel like it makes it more satisfying than just driving straight through them. My high score was 111500. I'll probably end up coming back to try to beat that; playing this is a good time. Great job making it!
Fun game but there are some things holding it back from being as good as it can be:
1. There is no clear indication of when you gain a new color. I think it would be easier to understand if the top of the screen only showed the colors you currently have access to.
2. When the gates pop up from the ground, they oftentimes do so when you're way too close to properly react. There was one time where a gate popped up and knocked me backward exactly as I was about to cross that spot on the ground.
If those things were changed then I think the game would be significantly improved.
Really fun game. I wish it had more levels, though; I got through it very quickly and I would love to see some more difficult content. I think the progression in difficulty is good but due to the low level count, the game doesn't get the chance to get as hard as I think it should be. Nonetheless, this game was super enjoyable!
First of all, congrats on making your first game. Second of all, the visuals look stellar; I love how this looks. Some small pieces of criticism:
The game doesn't increment in difficulty at all, so it is a little tricky getting in and then is very easy through the rest of the playthrough.
I think the game would feel more immersive and more satisfying if it had sound. Hearing the pressure increase and release on the cylinders, the lights flickering, and/or garbled alien speech when a new customer walks up would enhance the experience a bunch.
I think that the failure-condition should be clearly conveyed. After some testing, I found that failing to make three drinks make you lose, but I feel that that is something that should be conveyed from the outset. I also don't entirely understand what determines if you fail to make a drink (I initially thought that having the right cylinder on empty for too long is what did it but you can fail when it isn't empty) so I think that should be conveyed more clearly as well.
All critique aside, this was an enjoyable game to spend a few minutes on. You've done a good job.