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jakebortz

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A member registered Mar 08, 2021 · View creator page →

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Thanks! It means a lot to me that you've gone into so much detail. 

It's intended that you're able to skip levels by smuggling items from earlier levels. That being said, it is possible to beat Pluto's third room in 6 snapshots without smuggling items (or abusing the physics engine). 

I like your work-around for the jetpack revert puzzle! When you revert a snapshot that involved you picking up an item, the item will go back to its original position. To avoid this, take an extra snapshot after you pick up the jetpack but before you use it.

The rule about dropping items in a Merge is that it depends on the snapshot where the branches diverged. Here's an example: 

An example of a Merge where the key gets dropped

Since I'm carrying the key in Snapshot #1, the game will focus on the fact that I dropped the key in the top branch, so I wouldn't get the key in Snapshot #6. If I wasn't carrying the key in Snapshot #1 then I would be carrying it in Snapshot #6. 

I hope that made sense and that you can apply that explanation to the trophies. Good luck!

Thanks for being such a great fan. Your reaction and solutions to the demo game played a big role in designing the full game. I can't wait to see how you solve it!

I've uploaded it, though I warn you I've barely tested that it works. Enjoy!

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Awesome! I'm glad this is being used educationally. 

You can erase your progress in the game by selecting Snapshot #0 then pressing the delete button.

Thanks! 

Itch has an app that lets you play their browser games in a separate window: https://itch.io/app

Could you try using this first, and if it doesn't work the way you want it to then let me know and I'll build an exe that you can download.

I'm glad you found it fun, and good job getting so many of the bonuses! 

You can still reclaim the first trophy if you create a branch starting at a different snapshot. There's also a way to get it using a Revert.

I like that idea of putting the album in a bigger album. It's always amusing when a puzzle game becomes recursive :D 

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Thanks for posting. There's so much more ahead. Is there something you could have brought with you to get out the hole?

Did you make a script? If you did I'm interested to know how you solved it. This problem seems to be a version of the travelling salesman problem which means that brute-forcing a solution would take too long.

I finally worked out how you did it. That's amazing! I love how snapshot 14 is used so efficiently. 

After analyzing your answer, I found you can use one less snapshot by making snapshot 24 more efficient. Good luck! 

Congrats, you have beaten me at my own game! 

I found that the game was more interesting when using the ladder-door trick. I liked discovering that Grotto (the yellow door level) could be solved without making a single snapshot!

haha you're not supposed to climb over doors! I'm not sure if I should fix that or leave it in because it's funny. 

The trophy has no practical use, but you're on the right track thinking to move items between levels.

Thanks for the kind words and useful feedback!

Not only did this help me with my loading bar problem, but this identified and solved my screen-size problem. Thankyou Sean!